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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\function.hpp
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// Boost.Function library // Copyright Douglas Gregor 2001-2003. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://www.boost.org/libs/function // William Kempf, Jesse Jones and Karl Nelson were all very helpful in the // design of this library. #include
// unary_function, binary_function #include
#include
#ifndef BOOST_FUNCTION_MAX_ARGS # define BOOST_FUNCTION_MAX_ARGS 10 #endif // BOOST_FUNCTION_MAX_ARGS // Include the prologue here so that the use of file-level iteration // in anything that may be included by function_template.hpp doesn't break #include
// Visual Age C++ doesn't handle the file iteration well #if BOOST_WORKAROUND(__IBMCPP__, >= 500) # if BOOST_FUNCTION_MAX_ARGS >= 0 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 1 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 2 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 3 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 4 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 5 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 6 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 7 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 8 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 9 # include
# endif # if BOOST_FUNCTION_MAX_ARGS >= 10 # include
# endif #else // What is the '3' for? # define BOOST_PP_ITERATION_PARAMS_1 (3,(0,BOOST_FUNCTION_MAX_ARGS,
)) # include BOOST_PP_ITERATE() # undef BOOST_PP_ITERATION_PARAMS_1 #endif
function.hpp
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