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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\state_saver.hpp
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#ifndef BOOST_STATE_SAVER_HPP #define BOOST_STATE_SAVER_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // state_saver.hpp: // (C) Copyright 2003-4 Pavel Vozenilek and Robert Ramey - http://www.rrsd.com. // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/serialization for updates, documentation, and revision history. // Inspired by Daryle Walker's iostate_saver concept. This saves the original // value of a variable when a state_saver is constructed and restores // upon destruction. Useful for being sure that state is restored to // variables upon exit from scope. #include
#ifndef BOOST_NO_EXCEPTIONS #include
#endif #include
#include
#include
#include
#include
#include
namespace boost { template
// T requirements: // - POD or object semantic (cannot be reference, function, ...) // - copy constructor // - operator = (no-throw one preferred) class state_saver : private boost::noncopyable { private: const T previous_value; T & previous_ref; struct restore { static void invoke(T & previous_ref, const T & previous_value){ previous_ref = previous_value; // won't throw } }; struct restore_with_exception { static void invoke(T & previous_ref, const T & previous_value){ BOOST_TRY{ previous_ref = previous_value; } BOOST_CATCH(::std::exception &) { // we must ignore it - we are in destructor } BOOST_CATCH_END } }; public: state_saver( T & object ) : previous_value(object), previous_ref(object) {} ~state_saver() { #ifndef BOOST_NO_EXCEPTIONS typedef BOOST_DEDUCED_TYPENAME mpl::eval_if< has_nothrow_copy
, mpl::identity
, mpl::identity
>::type typex; typex::invoke(previous_ref, previous_value); #else previous_ref = previous_value; #endif } }; // state_saver<> } // boost #endif //BOOST_STATE_SAVER_HPP
state_saver.hpp
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