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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\strong_typedef.hpp
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#ifndef BOOST_STRONG_TYPEDEF_HPP #define BOOST_STRONG_TYPEDEF_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // strong_typedef.hpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/serialization for updates, documentation, and revision history. // macro used to implement a strong typedef. strong typedef // guarentees that two types are distinguised even though the // share the same underlying implementation. typedef does not create // a new type. BOOST_STRONG_TYPEDEF(T, D) creates a new type named D // that operates as a type T. #include
#include
#if !defined(__BORLANDC__) || __BORLANDC__ >= 0x590 #define BOOST_STRONG_TYPEDEF(T, D) \ struct D \ : boost::totally_ordered1< D \ , boost::totally_ordered2< D, T \ > > \ { \ T t; \ explicit D(const T t_) : t(t_) {}; \ D(){}; \ D(const D & t_) : t(t_.t){} \ D & operator=(const D & rhs) { t = rhs.t; return *this;} \ D & operator=(const T & rhs) { t = rhs; return *this;} \ operator const T & () const {return t; } \ operator T & () { return t; } \ bool operator==(const D & rhs) const { return t == rhs.t; } \ bool operator<(const D & rhs) const { return t < rhs.t; } \ }; #else #define BOOST_STRONG_TYPEDEF(T, D) \ struct D \ : boost::totally_ordered1< D \ , boost::totally_ordered2< D, T \ > > \ { \ T t; \ explicit D(const T t_) : t(t_) {}; \ D(){}; \ D(const D & t_) : t(t_.t){} \ D & operator=(const D & rhs) { t = rhs.t; return *this;} \ D & operator=(const T & rhs) { t = rhs; return *this;} \ /*operator const T & () const {return t; }*/ \ operator T & () { return t; } \ bool operator==(const D & rhs) const { return t == rhs.t; } \ bool operator<(const D & rhs) const { return t < rhs.t; } \ }; #endif // !defined(__BORLANDC) || __BORLANDC__ >= 0x590 #endif // BOOST_STRONG_TYPEDEF_HPP
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