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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\yield_policy.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_YIELD_POLICY_HPP_INCLUDED #define LUABIND_YIELD_POLICY_HPP_INCLUDED #include
#include
namespace luabind { namespace detail { struct yield_policy { static void precall(lua_State*, const index_map&) {} static void postcall(lua_State*, const index_map&) {} }; template
struct has_yield { BOOST_STATIC_CONSTANT(bool, value = (boost::is_same
::value || has_yield
::value)); }; template<> struct has_yield
{ BOOST_STATIC_CONSTANT(bool, value = false); }; }} namespace luabind { namespace { LUABIND_ANONYMOUS_FIX detail::policy_cons
yield; } } #endif // LUABIND_YIELD_POLICY_HPP_INCLUDED
yield_policy.hpp
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