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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\src\wrapper_base.cpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include
#include
#include
#include
#include
namespace luabind { namespace detail { void do_call_member_selection(lua_State* L, char const* name) { object_rep* obj = static_cast
(lua_touserdata(L, -1)); lua_pop(L, 1); // pop self obj->crep()->get_table(L); // push the crep table lua_pushstring(L, name); lua_gettable(L, -2); lua_remove(L, -2); // remove the crep table { if (!lua_iscfunction(L, -1)) return; if (lua_getupvalue(L, -1, 3) == 0) return; detail::stack_pop p(L, 1); if (lua_touserdata(L, -1) != reinterpret_cast
(0x1337)) return; } // this (usually) means the function has not been // overridden by lua, call the default implementation lua_pop(L, 1); obj->crep()->get_default_table(L); // push the crep table lua_pushstring(L, name); lua_gettable(L, -2); assert(!lua_isnil(L, -1)); lua_remove(L, -2); // remove the crep table } }}
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