x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
NXU_PhysicsInstantiator.cpp - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\NxuStream2\source\NXU_PhysicsInstantiator.cpp
Girar
Efecto
Propiedad
Historial
/*---------------------------------------------------------------------- Copyright (c) 2005 Ageia Technologies, Inc. NxuPhysicsInstantiator.cpp This is the common import implementation that contains format independent import logic. Changelist ---------- */ #include
#ifdef _MSC_VER #pragma warning(disable:4996) // Disabling stupid .NET deprecated warning. #endif #include "NXU_PhysicsInstantiator.h" #include "NXU_cooking.h" #include "NXU_Streaming.h" #include "NXU_string.h" #include "NXU_customcopy.h" namespace NXU { static const char * getStr(const char *c) { const char *ret = "null"; if ( c && strlen(c) ) ret = c; return ret; } NxShape * getShapeFromIndex(NxActor *a,NxU32 index) { NxShape *ret = 0; NxU32 nbShapes = a->getNbShapes(); if ( index >= 0 && index < nbShapes ) { NxShape *const* shapes = a->getShapes(); ret = shapes[index]; } return ret; } NxuPhysicsInstantiator::NxuPhysicsInstantiator(NxuPhysicsCollection *coll) { mCollection = coll; instanceDefaultScene = 0; mCurrentScene = 0; } NxuPhysicsInstantiator::NxuPhysicsInstantiator(void) { mCollection = 0; instanceDefaultScene = 0; mCurrentScene = 0; } NxuPhysicsInstantiator::~NxuPhysicsInstantiator() { } void NxuPhysicsInstantiator::instanceSkeletons(NxPhysicsSDK &sdk,NXU_userNotify *callback) { CustomCopy cc(mCollection,0); NxU32 size = mCollection->mSkeletons.size(); for (NxU32 i = 0; i < size; ++i) { NxCCDSkeleton *skel = 0; NxCCDSkeletonDesc *sd = mCollection->mSkeletons[i]; if (sd) { char tempString[512]; sprintf(tempString, "%s+%s", getStr(mCollection->mId), getStr(sd->mId)); skel = (NxCCDSkeleton*)findInstance(tempString); if (skel == 0) { bool ok = true; NxSimpleTriangleMesh *stm = static_cast< NxSimpleTriangleMesh *>(sd); ::NxSimpleTriangleMesh desc; stm->copyTo(desc,cc); if ( callback ) { ok = callback->NXU_preNotifyCCDSkeleton(desc,sd->mUserProperties); } if ( ok ) { skel = sdk.createCCDSkeleton(desc); } if (skel) { if ( callback ) callback->NXU_notifyCCDSkeleton(skel,sd->mUserProperties); setInstance(tempString, skel); } else { if ( callback ) callback->NXU_notifyCCDSkeletonFailed(desc,sd->mUserProperties); reportWarning("Failed to create CCD skeleton."); } } sd->mInstance = skel; } } } void NxuPhysicsInstantiator::instanceConvexes(NxPhysicsSDK &sdk,NXU_userNotify *callback) { CustomCopy cc(mCollection,0); // now load up any tri meshes NxU32 convexSize = mCollection->mConvexMeshes.size(); for (NxU32 i = 0; i < convexSize; ++i) { NxConvexMesh *cm = 0; NxConvexMeshDesc *cmd = mCollection->mConvexMeshes[i]; if (cmd) { char tempString[512]; sprintf(tempString, "%s+%s", getStr(mCollection->mId), getStr(cmd->mId) ); cm = (NxConvexMesh*)findInstance(tempString); if (cm == 0) { cm = instantiateConvexMesh(sdk,*cmd,tempString,callback,cc); } cmd->mInstance = cm; } } } #if NX_USE_CLOTH_API void NxuPhysicsInstantiator::instanceClothMeshes(NxPhysicsSDK &sdk,NXU_userNotify *callback) { CustomCopy cc(mCollection,0); NxU32 clothSize = mCollection->mClothMeshes.size(); for (NxU32 i = 0; i < clothSize; ++i) { NxClothMesh *cm = 0; NxClothMeshDesc *cmd = mCollection->mClothMeshes[i]; if (cmd) { char tempString[512]; sprintf(tempString, "%s+%s", getStr(mCollection->mId), getStr(cmd->mId) ); cm = (NxClothMesh*)findInstance(tempString); if (cm == 0) { bool ok = true; ::NxClothMeshDesc desc; cmd->copyTo(desc,cc); if ( callback ) { ok = callback->NXU_preNotifyClothMesh(desc,cmd->mUserProperties); } if ( ok ) { bool status = true; InitCooking(); ImportMemoryWriteBuffer writeBuffer; status = CookClothMesh(desc, writeBuffer); CloseCooking(); if (status) { ImportMemoryReadBuffer importMemoryReadBuffer(writeBuffer.data); cm = sdk.createClothMesh(importMemoryReadBuffer); } else { reportWarning("Failed to cook cloth mesh"); } if (cm) { if ( callback ) callback->NXU_notifyClothMesh(cm,cmd->mUserProperties); setInstance(tempString, cm); } else { if ( callback ) { callback->NXU_notifyClothMeshFailed(desc,cmd->mUserProperties); } reportWarning("Cloth Mesh failed to be created."); } } } cmd->mInstance = cm; } } } #endif #if NX_USE_SOFTBODY_API void NxuPhysicsInstantiator::instanceSoftBodyMeshes(NxPhysicsSDK &sdk,NXU_userNotify *callback) { CustomCopy cc(mCollection,0); NxU32 softBodySize = mCollection->mSoftBodyMeshes.size(); for (NxU32 i = 0; i < softBodySize; ++i) { NxSoftBodyMesh *cm = 0; NxSoftBodyMeshDesc *cmd = mCollection->mSoftBodyMeshes[i]; if (cmd) { char tempString[512]; sprintf(tempString, "%s+%s", getStr(mCollection->mId), getStr(cmd->mId) ); cm = (NxSoftBodyMesh*)findInstance(tempString); if (cm == 0) { bool ok = true; ::NxSoftBodyMeshDesc desc; cmd->copyTo(desc,cc); if ( callback ) { ok = callback->NXU_preNotifySoftBodyMesh(desc,cmd->mUserProperties); } if ( ok ) { bool status = true; InitCooking(); ImportMemoryWriteBuffer writeBuffer; status = CookSoftBodyMesh(desc, writeBuffer); CloseCooking(); if (status) { ImportMemoryReadBuffer importMemoryReadBuffer(writeBuffer.data); cm = sdk.createSoftBodyMesh(importMemoryReadBuffer); } else { reportWarning("Failed to cook softBody mesh"); } if (cm) { if ( callback ) callback->NXU_notifySoftBodyMesh(cm,cmd->mUserProperties); setInstance(tempString, cm); } else { if ( callback ) { callback->NXU_notifySoftBodyMeshFailed(desc,cmd->mUserProperties); } reportWarning("SoftBody Mesh failed to be created."); } } } cmd->mInstance = cm; } } } #endif NxTriangleMesh * NxuPhysicsInstantiator::instantiateTriangleMesh(NxPhysicsSDK &sdk,NxTriangleMeshDesc &desc,const char *collectionId,NXU_userNotify *callback,CustomCopy &cc) { NxTriangleMesh *tm = 0; NxTriangleMeshDesc *tmd = &desc; char tempString[512]; sprintf(tempString, "%s+%s", getStr(collectionId), getStr(tmd->mId)); tm = (NxTriangleMesh*)findInstance(tempString); if (tm == 0) { ::NxTriangleMeshDesc desc; tmd->copyTo(desc,cc); bool ok = true; if (callback) { ok = callback->NXU_preNotifyTriangleMesh(desc,tmd->mUserProperties); } if ( ok ) { if (tmd->mCookedDataSize == 0 ) { desc.pmap = 0; bool status = true; InitCooking(); ImportMemoryWriteBuffer writeBuffer; status = CookTriangleMesh(desc, writeBuffer); CloseCooking(); if (status) { tm = sdk.createTriangleMesh(ImportMemoryReadBuffer(writeBuffer.data)); } } else { ImportMemoryReadBuffer readBuffer((const NxU8*)&tmd->mCookedData[0]); tm = sdk.createTriangleMesh(readBuffer); } if ( tm ) { if ( tmd->mPmapData.size() ) { NxU8 *data = &tmd->mPmapData[0]; NxPMap p; p.data = data; p.dataSize = tmd->mPmapData.size(); tm->loadPMap(p); } } if (tm) { if ( callback ) callback->NXU_notifyTriangleMesh(tm,0); setInstance(tempString, tm); } else { if ( callback ) callback->NXU_notifyTriangleMeshFailed(desc,tmd->mUserProperties); reportWarning("Failed to create TriangleMesh"); } } } tmd->mInstance = tm; return tm; } void NxuPhysicsInstantiator::instanceTrimeshes(NxPhysicsSDK &sdk, NXU_userNotify *callback) { // now load up any tri meshes CustomCopy cc(mCollection,0); NxU32 triSize = mCollection->mTriangleMeshes.size(); for (NxU32 i = 0; i < triSize; ++i) { NxTriangleMeshDesc *tmd = mCollection->mTriangleMeshes[i]; instantiateTriangleMesh(sdk,*tmd,mCollection->mId,callback,cc); } } void NxuPhysicsInstantiator::instanceHeightFields(NxPhysicsSDK &sdk,NXU_userNotify *callback) { NxU32 size = mCollection->mHeightFields.size(); for (NxU32 i = 0; i < size; ++i) { NxHeightFieldDesc *hfd = mCollection->mHeightFields[i]; if (hfd) { NxHeightField *hf; char tempString[512]; sprintf(tempString, "%s+%s", getStr(mCollection->mId), getStr(hfd->mId)); hf = (NxHeightField*)findInstance(tempString); if (hf == 0) { ::NxHeightFieldDesc desc; CustomCopy cc(mCollection,0); hfd->copyTo(desc,cc); bool ok = true; if ( callback ) { ok = callback->NXU_preNotifyHeightField(desc,hfd->mUserProperties); } if ( ok ) { hf = sdk.createHeightField(desc); if (hf) { if ( callback ) callback->NXU_notifyHeightField(hf,hfd->mUserProperties); setInstance(tempString, hf); } else { if ( callback ) callback->NXU_notifyHeightFieldFailed(desc,hfd->mUserProperties); reportWarning("Failed to create HeightField"); } } } hfd->mInstance = hf; } } } #define THRESHOLD 0.00001f bool same(NxF32 a,NxF32 b) { NxF32 diff = fabsf(a-b); return (diff
= 260 bool sameCompartment(NxCompartmentDesc &c1,::NxCompartmentDesc &c2) { bool ret = false; if ( c1.deviceCode == c2.deviceCode && #if NX_SDK_VERSION_NUMBER >= 270 (NxU32)c1.flags == c2.flags && same(c1.timeScale, c2.timeScale) && #endif same(c1.gridHashCellSize, c2.gridHashCellSize) && c1.gridHashTablePower == c2.gridHashTablePower && (NxU32)c1.type == (NxU32)c2.type ) { ret = true; } return ret; } #endif void NxuPhysicsInstantiator::instanceModel(NxScene &scene, NxSceneDesc &model, NxMat34 &pose, bool isHSM, NXU_userNotify *callback, NX_BOOL ignorePlane) { CustomCopy cc(mCollection,&model); //*** Instance materials #if 0 NxU32 count = model.mMaterials.size(); for (NxU32 i = 0; i < count; ++i) { NxMaterialDesc *mat = model.mMaterials[i]; NxU32 nbMaterials = scene.getNbMaterials(); bool match = false; for (NxU32 i=0; i
saveToDesc(md); if ( sameMaterial(*mat,md) ) { match = true; mat->mInstanceIndex = i; break; } } if ( !match ) { ::NxMaterialDesc md; mat->copyTo(md,cc); NxMaterial *mm = scene.createMaterial(md); if ( mm ) { mat->mInstanceIndex = nbMaterials; } } } #else NxU32 count = model.mMaterials.size(); for (NxU32 i = 0; i < count; ++i) { NxMaterialDesc *mat = model.mMaterials[i]; ::NxMaterialDesc desc; mat->mInstanceIndex = mat->mMaterialIndex; mat->copyTo(desc,cc); bool ok = desc.isValid(); if (callback) ok = callback->NXU_preNotifyMaterial(desc, mat->mUserProperties); if (ok) { NxMaterial *instance; NxU32 nbMaterials = scene.getNbMaterials(); if ( mat->mMaterialIndex >= nbMaterials ) { for (NxU32 j=nbMaterials; j<=mat->mMaterialIndex; j++) { instance = scene.createMaterial(desc); if (!instance) { ok = false; break; } } } else { instance = scene.getMaterialFromIndex(i); instance->loadFromDesc(desc); } if (callback) { if (ok) callback->NXU_notifyMaterial(instance, mat->mUserProperties); else callback->NXU_notifyMaterialFailed(desc, mat->mUserProperties); } } } #endif //*** Instance actors count = model.mActors.size(); for (NxU32 i = 0; i < count; ++i) { NxActorDesc *actor = model.mActors[i]; actor->mInstance = 0; ::NxActorDesc desc; actor->copyTo(desc,cc); bool isOk = false; ::NxBodyDesc body; if ( actor->mHasBody ) { actor->mBody.copyTo(body,cc); desc.body = &body; } bool hasPlane = false; NxArray< ::NxShapeDesc * > slist; for (NxU32 j = 0; j < actor->mShapes.size(); j++) { ::NxShapeDesc *shapeDesc=0; NxShapeDesc *shape = actor->mShapes[j]; switch (shape->mType ) { case SC_NxPlaneShapeDesc: { ::NxPlaneShapeDesc *d1 = new ::NxPlaneShapeDesc; NxPlaneShapeDesc *s = static_cast
(shape); s->copyTo(*d1,cc); shapeDesc = d1; isOk = d1->isValid(); hasPlane = true; } break; case SC_NxSphereShapeDesc: { ::NxSphereShapeDesc *d2 = new ::NxSphereShapeDesc; NxSphereShapeDesc *s = static_cast
(shape); s->copyTo(*d2,cc); shapeDesc = d2; isOk = d2->isValid(); } break; case SC_NxBoxShapeDesc: { ::NxBoxShapeDesc *d3 = new ::NxBoxShapeDesc; NxBoxShapeDesc *s = static_cast
(shape); s->copyTo(*d3,cc); shapeDesc = d3; isOk = d3->isValid(); } break; case SC_NxCapsuleShapeDesc: { ::NxCapsuleShapeDesc *d4 = new ::NxCapsuleShapeDesc; NxCapsuleShapeDesc *s = static_cast
(shape); s->copyTo(*d4,cc); shapeDesc = d4; isOk = d4->isValid(); } break; case SC_NxWheelShapeDesc: { ::NxWheelShapeDesc *d5 = new ::NxWheelShapeDesc; NxWheelShapeDesc *s = static_cast
(shape); s->copyTo(*d5,cc); shapeDesc = d5; isOk = d5->isValid(); } break; case SC_NxConvexShapeDesc: { ::NxConvexShapeDesc *d6 = new ::NxConvexShapeDesc; NxConvexShapeDesc *s = static_cast
(shape); s->copyTo(*d6,cc); shapeDesc = d6; isOk = d6->isValid(); } break; case SC_NxTriangleMeshShapeDesc: { ::NxTriangleMeshShapeDesc *d7 = new ::NxTriangleMeshShapeDesc; NxTriangleMeshShapeDesc *s = static_cast
(shape); s->copyTo(*d7,cc); shapeDesc = d7; isOk = d7->isValid(); } break; case SC_NxHeightFieldShapeDesc: { ::NxHeightFieldShapeDesc *d8 = new ::NxHeightFieldShapeDesc; NxHeightFieldShapeDesc *s = static_cast
(shape); s->copyTo(*d8,cc); shapeDesc = d8; isOk = d8->isValid(); } break; default: NX_ASSERT(false); //Unknown shape type } if ( shapeDesc ) { if ( isOk ) { shapeDesc->ccdSkeleton = cc.getSkeletonFromName(shape->mCCDSkeleton); shapeDesc->userData = (void *)shape->mUserProperties; desc.shapes.push_back(shapeDesc); slist.push_back(shapeDesc); } else { reportWarning("Failed to construct valid shape descriptor type(%s) for Actor (%s)", EnumToString( shape->mType) , actor->mId ); } } else { reportWarning("Unable to construct valid shape descriptor type(%s) for Actor (%s)", EnumToString( shape->mType) , actor->mId ); } } if (hasPlane && ignorePlane) { } else { desc.globalPose.multiply(pose, desc.globalPose); bool ok = true; ok = desc.isValid(); if ( !ok ) { ok = desc.isValid(); } if (callback) { ok = callback->NXU_preNotifyActor(desc, actor->mUserProperties); } // assert( desc.isValid() ); // desc.isValid(); if (ok) { NxActor *a = scene.createActor(desc); actor->mInstance = a; if ( a ) { NxU32 nbShapes = a->getNbShapes(); if ( nbShapes && actor->mShapes.size() == nbShapes ) { NxShape *const* shapes = a->getShapes(); for (NxU32 i=0; i
mShapes[i]; sd->mInstance = shapes[i]; } } if ( callback ) { callback->NXU_notifyActor(a, actor->mUserProperties); } } else { if ( callback ) callback->NXU_notifyActorFailed(desc, actor->mUserProperties); reportWarning("Failed to create actor '%s'", desc.name ); } } } for (unsigned int i=0; i
mActor0 ); NxActor *a1 = cc.getActorFromName( d->mActor1 ); if ( a0 && a1 ) { if ( d->mIsActorPair ) { scene.setActorPairFlags(*a0,*a1,d->mFlags ); } else { NxShape *s0 = getShapeFromIndex(a0,d->mShapeIndex0); NxShape *s1 = getShapeFromIndex(a1,d->mShapeIndex1); if ( s0 && s1 ) { scene.setShapePairFlags(*s0,*s1,d->mFlags ); } } } } //******************************************* do contraints count = model.mJoints.size(); for (NxU32 i = 0; i < count; ++i) { NxJointDesc *v = model.mJoints[i]; ::NxD6JointDesc j1; ::NxCylindricalJointDesc j2; ::NxDistanceJointDesc j3; ::NxFixedJointDesc j4; ::NxPointInPlaneJointDesc j5; ::NxPointOnLineJointDesc j6; ::NxPrismaticJointDesc j7; ::NxRevoluteJointDesc j8; ::NxSphericalJointDesc j9; ::NxPulleyJointDesc j10; ::NxJointDesc *jdesc = 0; switch ( v->mType ) { case SC_NxD6JointDesc: if ( 1 ) { NxD6JointDesc *p = static_cast
(v); p->copyTo(j1,cc); jdesc = static_cast< ::NxJointDesc *>(&j1); } break; case SC_NxCylindricalJointDesc: if ( 1 ) { NxCylindricalJointDesc *p = static_cast
(v); p->copyTo(j2,cc); jdesc = static_cast< ::NxJointDesc *>(&j2); } break; case SC_NxDistanceJointDesc: if ( 1 ) { NxDistanceJointDesc *p = static_cast
(v); p->copyTo(j3,cc); jdesc = static_cast< ::NxJointDesc *>(&j3); } break; case SC_NxFixedJointDesc: if ( 1 ) { NxFixedJointDesc *p = static_cast
(v); p->copyTo(j4,cc); jdesc = static_cast< ::NxJointDesc *>(&j4); } break; case SC_NxPointInPlaneJointDesc: if ( 1 ) { NxPointInPlaneJointDesc *p = static_cast
(v); p->copyTo(j5,cc); jdesc = static_cast< ::NxJointDesc *>(&j5); } break; case SC_NxPointOnLineJointDesc: if ( 1 ) { NxPointOnLineJointDesc *p = static_cast
(v); p->copyTo(j6,cc); jdesc = static_cast< ::NxJointDesc *>(&j6); } break; case SC_NxPrismaticJointDesc: if ( 1 ) { NxPrismaticJointDesc *p = static_cast
(v); p->copyTo(j7,cc); jdesc = static_cast< ::NxJointDesc *>(&j7); } break; case SC_NxRevoluteJointDesc: if ( 1 ) { NxRevoluteJointDesc *p = static_cast
(v); p->copyTo(j8,cc); jdesc = static_cast< ::NxJointDesc *>(&j8); } break; case SC_NxSphericalJointDesc: if ( 1 ) { NxSphericalJointDesc *p = static_cast
(v); p->copyTo(j9,cc); jdesc = static_cast< ::NxJointDesc *>(&j9); } break; case SC_NxPulleyJointDesc: if ( 1 ) { NxPulleyJointDesc *p = static_cast
(v); p->copyTo(j10,cc); jdesc = static_cast< ::NxJointDesc *>(&j10); } break; default: break; } assert(jdesc); if ( jdesc ) { // If one attachment is the world frame, it must be adjusted by the scene transform. if (jdesc->actor[0] == 0) { pose.multiply(jdesc->localAnchor[0], jdesc->localAnchor[0]); pose.M.multiply(jdesc->localAxis[0], jdesc->localAxis[0]); pose.M.multiply(jdesc->localNormal[0], jdesc->localNormal[0]); } if (jdesc->actor[1] == 0) { pose.multiply(jdesc->localAnchor[1], jdesc->localAnchor[1]); pose.M.multiply(jdesc->localAxis[1], jdesc->localAxis[1]); pose.M.multiply(jdesc->localNormal[1], jdesc->localNormal[1]); } bool ok = true; jdesc->isValid(); if (callback) { ok = callback->NXU_preNotifyJoint(*jdesc, v->mUserProperties); } if (ok) { NxJoint *jt = scene.createJoint(*jdesc); if ( jt) { NxU32 planes = v->mPlaneInfo.size(); if (planes) { jt->setLimitPoint(v->mPlaneLimitPoint, v->mOnActor2 ? true : false); } for (NxU32 p = 0; p < planes; ++p) { NxPlaneInfoDesc *pInfo = v->mPlaneInfo[p]; // determine a point on the limit plane // planeD = -(planeNormal) DOT (pointOnPlane) // for pointOnPlane[i] == pointOnPlane[j] == 0 // pointOnPlane[k] = -planeD / planeNormal[k] NxVec3 pointOnPlane(0,0,0); const NxU32 k = pInfo->mPlaneNormal.closestAxis(); assert(fabsf(pInfo->mPlaneNormal[k]) > 0.001f); pointOnPlane[k] = -pInfo->mPlaneD / pInfo->mPlaneNormal[k]; #if NX_SDK_VERSION_NUMBER >= 272 jt->addLimitPlane(pInfo->mPlaneNormal, pointOnPlane, pInfo->restitution); #else jt->addLimitPlane(pInfo->mPlaneNormal, pointOnPlane); #endif } jt->setName(jdesc->name); v->mInstance = jt; if ( callback ) callback->NXU_notifyJoint(jt, v->mUserProperties); } else { if ( callback ) callback->NXU_notifyJointFailed(*jdesc,v->mUserProperties); reportWarning("Failed to create joint '%s'", v->name ); } } } } count = model.mEffectors.size(); for (NxU32 i = 0; i < count; ++i) { ::NxSpringAndDamperEffectorDesc desc; NxSpringAndDamperEffectorDesc *d = model.mEffectors[i]; d->copyTo(desc,cc); bool ok = true; if ( callback ) { ok = callback->NXU_preNotifySpringAndDamperEffector(desc,d->mUserProperties); } if ( ok ) { d->mInstance = scene.createSpringAndDamperEffector(desc); if ( d->mInstance ) { if ( callback ) { callback->NXU_notifySpringAndDamperEffector( (NxSpringAndDamperEffector *) d->mInstance, d->mUserProperties); } } else { if ( callback ) callback->NXU_notifySpringAndDamperEffectorFailed(desc,d->mUserProperties); reportError("Failed to create SpringAndDamper Effector '%s'\r\n", getStr(d->mId) ); } } } // force field scale table #if NX_SDK_VERSION_NUMBER >= 280 { NxForceFieldVariety maxVar = 0; NxForceFieldMaterial maxMat = 0; count = model.mForceFieldScaleTable.size(); for (NxU32 i=0; i
maxVar) { maxVar = scene.createForceFieldVariety(); } while(entry.mat > maxMat) { maxMat = scene.createForceFieldMaterial(); } scene.setForceFieldScale(entry.var, entry.mat, entry.scale); } } #endif // force field linear kernels #if NX_SDK_VERSION_NUMBER >= 280 { count = model.mForceFieldLinearKernels.size(); for (NxU32 i = 0; i
copyTo(desc,cc); NxForceFieldLinearKernel *newKernel = scene.createForceFieldLinearKernel(desc); d->mInstance = newKernel; if(!newKernel) reportError("Failed to create ForceField LinearKernel '%s'\r\n", getStr(d->mId)); } } #endif // force field groups #if NX_SDK_VERSION_NUMBER >= 280 { count = model.mForceFieldShapeGroups.size(); for (NxU32 i = 0; i
copyTo(desc,cc); // translate shapes to instance pose for(NxU32 j = 0; j < desc.shapes.size(); j++) { NxMat34& shapePose = desc.shapes[j]->pose; shapePose.multiply(pose, shapePose); } NxForceFieldShapeGroup *newGroup = scene.createForceFieldShapeGroup(desc); d->mInstance = newGroup; // delete shape descriptors for(NxU32 j = 0; j < desc.shapes.size(); j++) { delete desc.shapes[j]; } desc.shapes.clear(); if(!newGroup) reportError("Failed to create ForceField shape group '%s'\r\n", getStr(d->mId)); } } #endif #if NX_SDK_VERSION_NUMBER >= 272 count = model.mForceFields.size(); for (NxU32 i = 0; i < count; ++i) { ::NxForceFieldDesc desc; NxForceFieldDesc *d = model.mForceFields[i]; d->copyTo(desc,cc); if (desc.actor == 0) { desc.pose.multiply(pose, desc.pose); } bool ok = true; if ( callback ) { ok = callback->NXU_preNotifyForceField(desc,d->mUserProperties); } if ( ok ) { NxForceField *newField = scene.createForceField(desc); d->mInstance = newField; if ( d->mInstance ) { if ( callback ) { callback->NXU_notifyForceField( (NxForceField *) d->mInstance, d->mUserProperties); } } else { if ( callback ) callback->NXU_notifyForceFieldFailed(desc,d->mUserProperties); reportError("Failed to create ForceField Effector '%s'\r\n", getStr(d->mId) ); } //cleanup: delete include group shapes for(NxU32 j = 0; j < desc.includeGroupShapes.size(); j++) { delete desc.includeGroupShapes[j]; } desc.includeGroupShapes.clear(); #if NX_SDK_VERSION_NUMBER < 280 // Now for the force field shapes int nbShapes = d->mShapes.size(); for (int j = 0; j < nbShapes; j++) { bool isOk = false; NxForceFieldShapeDesc *fsd = d->mShapes[j]; ::NxForceFieldShapeDesc *shapeDesc=0; switch (fsd->mType) { case SC_NxSphereForceFieldShapeDesc: { ::NxSphereForceFieldShapeDesc *d2 = new ::NxSphereForceFieldShapeDesc; NxSphereForceFieldShapeDesc *s = static_cast
(fsd); s->copyTo(*d2,cc); shapeDesc = d2; isOk = d2->isValid(); } break; case SC_NxBoxForceFieldShapeDesc: { ::NxBoxForceFieldShapeDesc *d3 = new ::NxBoxForceFieldShapeDesc; NxBoxForceFieldShapeDesc *s = static_cast
(fsd); s->copyTo(*d3,cc); shapeDesc = d3; isOk = d3->isValid(); } break; case SC_NxCapsuleForceFieldShapeDesc: { ::NxCapsuleForceFieldShapeDesc *d4 = new ::NxCapsuleForceFieldShapeDesc; NxCapsuleForceFieldShapeDesc *s = static_cast
(fsd); s->copyTo(*d4,cc); shapeDesc = d4; isOk = d4->isValid(); } break; case SC_NxConvexForceFieldShapeDesc: { ::NxConvexForceFieldShapeDesc *d6 = new ::NxConvexForceFieldShapeDesc; NxConvexForceFieldShapeDesc *s = static_cast
(fsd); s->copyTo(*d6,cc); shapeDesc = d6; isOk = d6->isValid(); } break; default: NX_ASSERT(false); //Unknown shape type } if ( shapeDesc ) { if ( isOk ) { shapeDesc->userData = (void *)fsd->mUserProperties; newField->createShape(*shapeDesc); } else { reportWarning("Failed to construct valid force field shape descriptor type(%s) for Field (%s)", EnumToString( fsd->mType) , d->mId ); } delete shapeDesc; } else { reportWarning("Unable to construct valid shape descriptor type(%s) for Actor (%s)", EnumToString( fsd->mType) , d->mId ); } } #endif // FF shape loop } } #endif #if NX_USE_CLOTH_API NxU32 clothCount = model.mCloths.size(); for (NxU32 i = 0; i < clothCount; ++i) { NxClothDesc *d = model.mCloths[i]; if (d) { NxClothMesh *cmesh = cc.getClothMeshFromName(d->mClothMesh); if ( cmesh ) { bool ok = true; ::NxClothDesc cdesc; d->copyTo(cdesc,cc); if (callback) { ok = callback->NXU_preNotifyCloth(cdesc, d->mUserProperties); } if (ok) { d->mInstance = scene.createCloth(cdesc); if ( d->mInstance) { bool okActive = true; #if NX_SDK_VERSION_NUMBER < 260 okActive = false; #else if ( d->mActiveState.size() == 0 ) okActive = false; // no active data buffer saved out! #endif if ( d->mAttachments.size() ) { NxU32 numShapes = d->mAttachments.size(); NxShape **shapes = new NxShape*[numShapes]; //bool shapeOk = true; for (NxU32 i=0; i
mAttachments[i]; NxActor *a = cc.getActorFromName( att->mAttachActor); shapes[i] = 0; if ( a ) { if ( att->mCore ) // if this actor is being attached to the core! { okActive = false; NxCloth *cm = (NxCloth *) d->mInstance; #if NX_SDK_VERSION_NUMBER >= 262 cm->attachToCore(a,10.0f,1.1f); #endif } else { NxU32 nbShapes = a->getNbShapes(); NxShape *const* slist = a->getShapes(); if ( att->mAttachShapeIndex >= 0 && att->mAttachShapeIndex < nbShapes ) { shapes[i] = slist[att->mAttachShapeIndex]; } else { okActive = false; } } } else okActive = false; } #if NX_SDK_VERSION_NUMBER < 270 okActive = false; #endif if ( okActive ) { #if NX_SDK_VERSION_NUMBER >= 270 NxCloth *cm = (NxCloth *) d->mInstance; cm->setShapePointers(shapes, numShapes ); #endif } else { for (NxU32 i=0; i
mAttachments[i]; if ( shapes[i] ) { NxU32 flags = 0; #if NX_SDK_VERSION_NUMBER >= 250 if ( att->mTwoWay ) flags|=NX_CLOTH_ATTACHMENT_TWOWAY; if ( att->mTearable ) flags|=NX_CLOTH_ATTACHMENT_TEARABLE; NxCloth *cm = (NxCloth *) d->mInstance; cm->attachToShape(shapes[i],flags); #endif } } } delete shapes; } #if NX_SDK_VERSION_NUMBER >= 260 if ( okActive ) { ImportMemoryReadBuffer readBuffer(&d->mActiveState[0]); NxCloth *cm = (NxCloth *)d->mInstance; cm->loadStateFromStream(readBuffer); } #endif if ( callback ) { callback->NXU_notifyCloth((NxCloth *)d->mInstance, d->mUserProperties); } } else { if ( callback ) callback->NXU_notifyClothFailed(cdesc, d->mUserProperties ); reportWarning("Failed to create cloth"); } } } } } #endif #if NX_USE_SOFTBODY_API NxU32 softBodyCount = model.mSoftBodies.size(); for (NxU32 i = 0; i < softBodyCount; ++i) { NxSoftBodyDesc *d = model.mSoftBodies[i]; if (d) { NxSoftBodyMesh *cmesh = cc.getSoftBodyMeshFromName(d->mSoftBodyMesh); if ( cmesh ) { bool ok = true; ::NxSoftBodyDesc cdesc; d->copyTo(cdesc,cc); if (callback) { ok = callback->NXU_preNotifySoftBody(cdesc, d->mUserProperties); } if (ok) { cdesc.isValid(); d->mInstance = scene.createSoftBody(cdesc); if ( d->mInstance) { bool okActive = true; //gUseSoftBodyActiveState; if ( d->mActiveState.size() == 0 ) okActive = false; // no active data buffer saved out! if ( d->mAttachments.size() ) { NxU32 numShapes = d->mAttachments.size(); NxShape **shapes = new NxShape*[numShapes]; NxU32 *flags = new NxU32[numShapes]; memset(shapes,0,sizeof(NxShape *)*numShapes); // bool shapeOk = true; for (NxU32 i=0; i
mAttachments[i]; NxActor *a = cc.getActorFromName( att->mAttachActor); flags[i] = att->flags; if ( a ) { NxU32 nbShapes = a->getNbShapes(); NxShape *const* slist = a->getShapes(); if ( att->mAttachShapeIndex >= 0 && att->mAttachShapeIndex < nbShapes ) { shapes[i] = slist[att->mAttachShapeIndex]; } else { okActive = false; } } else okActive = false; } if ( okActive ) { NxSoftBody *cm = (NxSoftBody *) d->mInstance; cm->setShapePointers(shapes, numShapes); } else { for (NxU32 i=0; i
mAttachments[i]; if ( shapes[i] ) { NxSoftBody *cm = (NxSoftBody *) d->mInstance; cm->attachToShape(shapes[i],att->flags); } } delete shapes; } } if ( okActive ) { ImportMemoryReadBuffer readBuffer(&d->mActiveState[0]); NxSoftBody *cm = (NxSoftBody *)d->mInstance; cm->loadStateFromStream(readBuffer); } if ( callback ) { callback->NXU_notifySoftBody((NxSoftBody *)d->mInstance, d->mUserProperties); } } else { if ( callback ) callback->NXU_notifySoftBodyFailed(cdesc, d->mUserProperties ); reportWarning("Failed to create soft body"); } } } } } #endif //********************************** do fluids #if NX_USE_FLUID_API count = model.mFluids.size(); for (NxU32 i = 0; i < count; ++i) { NxFluidDesc *d = model.mFluids[i]; ::NxFluidDesc desc; d->copyTo(desc,cc); for (NxU32 j = 0; j < desc.emitters.size(); j++) { #if NX_SDK_VERSION_NUMBER >= 260 NxActor *frameActor = cc.getActorFromName(d->mEmitters[j]->mFrameActor); if (frameActor) desc.emitters[j].frameShape = frameActor->getShapes()[d->mEmitters[j]->mFrameShape]; #else desc.emitters[j].frameActor = cc.getActorFromName(d->mEmitters[j]->mFrameActor); #endif } bool ok = true; if (callback) { ok = callback->NXU_preNotifyFluid(desc, d->mUserProperties); } if (ok) { desc.isValid(); d->mInstance = scene.createFluid(desc); if ( d->mInstance) { #if NX_SDK_VERSION_NUMBER >= 280 if (d->mCurrentParticleLimit == 0xffffffff) { // To work with old serialization files we check whether the current particle limit // parameter could be loaded. If not (the value is still set to default), then we // set it equal the max particle limit. d->mCurrentParticleLimit = ((NxFluid *)d->mInstance)->getMaxParticles(); } ((NxFluid *)d->mInstance)->setCurrentParticleLimit(d->mCurrentParticleLimit); #endif if ( callback ) callback->NXU_notifyFluid((NxFluid *)d->mInstance, d->mUserProperties); } else { if ( callback ) callback->NXU_notifyFluidFailed(desc,d->mUserProperties); reportWarning("Failed to create fluid."); } } } #endif count = model.mCollisionGroups.size(); for (NxU32 i=0; i
= 272 count = model.mDominanceGroupPairs.size(); for (NxU32 i=0; i
mRootNode; if (defaultSceneOffset) { mat.multiply(mat,*defaultSceneOffset); } bool ok = true; NxU32 index; NxSceneDesc *sdesc = CustomCopy::locateSceneDesc(mCollection,nsi->mSceneName, index); NxSceneInstanceDesc *si = CustomCopy::locateSceneInstanceDesc(mCollection,nsi->mSceneName,index); if ( callback && (sdesc || si || depth ) ) { ok = callback->NXU_preNotifySceneInstance( nsi->mId, nsi->mSceneName, nsi->mUserProperties, mat, depth ); } if ( ok ) { if (sdesc) { instanceDefaultScene = instantiateScene(nsi->mSceneName, nsi->mIgnorePlane, sdk, callback, instanceDefaultScene, &mat); } else { if ( si ) { instantiateSceneInstance(si,sdk,callback,&mat,depth+1); } } if ( depth ) { for (NxU32 i=0; i
mSceneInstances.size(); i++) { NxSceneInstanceDesc *si = nsi->mSceneInstances[i]; instantiateSceneInstance(si,sdk,callback,&mat,depth); } } } } void NxuPhysicsInstantiator::instantiate(NxPhysicsSDK &sdk, // SDK to load the collection into. NXU_userNotify *callback, // notification events to the application as the scene is loaded. NxScene *_defaultScene, const NxMat34 *defaultSceneOffset) { if (mCollection) { CustomCopy cc(mCollection); cc.initCollection(); instanceTrimeshes(sdk, callback); // won't instantiate them unless it is the first time. instanceConvexes(sdk,callback); instanceSkeletons(sdk,callback); instanceHeightFields(sdk,callback); #if NX_USE_CLOTH_API instanceClothMeshes(sdk,callback); #endif #if NX_USE_SOFTBODY_API instanceSoftBodyMeshes(sdk,callback); #endif if (mCollection->mSceneInstances.size() ) { instanceDefaultScene = _defaultScene; NxU32 scount = mCollection->mSceneInstances.size(); for (NxU32 i=0; i
mSceneInstances[i]; instantiateSceneInstance(nsi,sdk,callback,defaultSceneOffset,0); } } else { for (unsigned int i = 0; i < mCollection->mScenes.size(); i++) { NxSceneDesc *p = mCollection->mScenes[i]; instantiateScene(p->mId, false, sdk, callback, _defaultScene, defaultSceneOffset); } } } } #if NX_SDK_VERSION_NUMBER >= 260 void NxuPhysicsInstantiator::instanceCompartments(NxPhysicsSDK &sdk,NxSceneDesc &sd, NXU_userNotify *callback, bool existingScene) { if ( sd.mInstance && sd.mCompartments.size() ) { NxScene *scene = (NxScene *) sd.mInstance; int nCompartments = scene->getNbCompartments(); NxCompartment** buffer = new NxCompartment*[nCompartments]; NxU32 temp = 0; NxArray
sceneCompartments(nCompartments); if (nCompartments > 0) { scene->getCompartmentArray(buffer, nCompartments, temp); for (int i = 0; i < nCompartments; i++) sceneCompartments[i] = buffer[i]; } delete buffer; CustomCopy cc(mCollection,&sd); for (unsigned int i=0; i
262 if (existingScene) { // Instantiating into existing scene; map each compartment to // first matching (by descriptor), create only if no match. ::NxCompartmentDesc existingCompartment; if (nCompartments) { for (int j = 0; j < nCompartments; j++) { if (sceneCompartments[j] == 0) continue; sceneCompartments[j]->saveToDesc(existingCompartment); if (sameCompartment(*c, existingCompartment)) { nc = sceneCompartments[j]; sceneCompartments[j] = 0; } } } } else // Clean scene instance; create all compartments #endif { char tempString[512]; sprintf(tempString, "%s+%s+%s", getStr(mCollection->mId), getStr( sd.mId ), getStr(c->mId)); nc = (NxCompartment *) findInstance(tempString); } if ( nc ) { c->mInstance = nc; } else { ::NxCompartmentDesc desc; c->copyTo(desc,cc); bool ok = true; if (callback) ok = callback->NXU_preNotifyCompartment(desc); if (ok) { NxCompartment *nc = scene->createCompartment(desc); if ( nc ) { if (callback) callback->NXU_notifyCompartment(nc); c->mInstance = nc; sceneCompartments.push_back(nc); nCompartments++; //setInstance(tempString, nc); } else { if (callback) callback->NXU_notifyCompartmentFailed(desc); reportWarning("Failed to create NxCompartment"); } } } } } } #endif NxScene * NxuPhysicsInstantiator::instantiateScene(const char *sceneName, // null means the 'root' scene. NX_BOOL ignore_plane, // don't instantiate 'planes' NxPhysicsSDK &sdk, NXU_userNotify *callback, NxScene *defaultScene, const NxMat34 *defaultSceneOffset) { bool ret = false; NxScene *newScene = 0; if (mCollection) { NxU32 index; NxSceneDesc *p = CustomCopy::locateSceneDesc(mCollection,sceneName, index); CustomCopy cc(mCollection,p); cc.initScene(); if (p) { unsigned int sno = 0; ::NxSceneDesc sdesc; p->copyTo(sdesc,cc); if (defaultScene) { newScene = defaultScene; } else { if ( sdesc.maxTimestep < 0.00001f ) { reportWarning("Scene Descriptor had an invalid maxTimestep of %f; changing it to 0.02", sdesc.maxTimestep); sdesc.maxTimestep = 0.02f; } if ( sdesc.maxIter < 1 || sdesc.maxIter > 1024 ) { reportWarning("Scene Descriptor had an invalid maxIter value of %d; changing it to the default of 8", sdesc.maxIter ); sdesc.maxIter = 8; } bool isValid = sdesc.isValid(); if ( !isValid ) { reportWarning("Supplied scene descriptor is invalid. Switching to the default settings."); ::NxSceneDesc def; sdesc = def; } if (callback) { sno = sdk.getNbScenes(); newScene = callback->NXU_preNotifyScene(sno, sdesc, p->mUserProperties); } if (newScene == 0) { NxU32 numParams = mCollection->mParameters.size(); for (NxU32 i = 0; i < numParams; ++i) { NxParameterDesc *p = mCollection->mParameters[i]; sdk.setParameter((::NxParameter)p->param, p->value); } newScene = sdk.createScene(sdesc); } } p->mInstance = newScene; #if NX_SDK_VERSION_NUMBER >= 260 instanceCompartments(sdk,*p, callback, defaultScene != 0); #endif if (newScene) { if ( defaultScene == 0 && callback ) // only notify the app if *we* created the scene, not if he provided it. { callback->NXU_notifyScene(sno, newScene, p->mUserProperties); } NxMat34 xform; xform.id(); if (defaultSceneOffset) { xform = *defaultSceneOffset; } newScene->setFilterBool( p->mFilterBool != 0 ); newScene->setFilterOps( (::NxFilterOp)p->mFilterOp0, (::NxFilterOp)p->mFilterOp1, (::NxFilterOp)p->mFilterOp2 ); ::NxGroupsMask c0; ::NxGroupsMask c1; p->mGroupMask0.copyTo(c0,cc); p->mGroupMask1.copyTo(c1,cc); newScene->setFilterConstant0(c0); newScene->setFilterConstant1(c1); instanceModel(*newScene, *p, xform, false, callback, ignore_plane); ret = true; } else { if ( defaultScene == 0 ) { if ( callback ) callback->NXU_notifySceneFailed(sno, sdesc, p->mUserProperties ); reportWarning("Failed to create scene '%s'", p->mId ); } } } } return newScene; } NxConvexMesh * NxuPhysicsInstantiator::instantiateConvexMesh(NxPhysicsSDK &sdk,NxConvexMeshDesc &cdesc,const char *collectionId,NXU_userNotify *callback,CustomCopy &cc) { NxConvexMesh *ret = 0; ::NxConvexMeshDesc desc; NxConvexMeshDesc *cmd = &cdesc; cmd->copyTo(desc,cc); bool ok = true; if ( callback ) { ok = callback->NXU_preNotifyConvexMesh(desc,cmd->mUserProperties); } if ( ok ) { if ( cmd->mCookedDataSize == 0 ) { bool status = true; InitCooking(); ImportMemoryWriteBuffer writeBuffer; status = CookConvexMesh(desc, writeBuffer); CloseCooking(); if (status) { ret = sdk.createConvexMesh(ImportMemoryReadBuffer(writeBuffer.data)); } } else { ImportMemoryReadBuffer readBuffer((const NxU8*)&cmd->mCookedData[0]); ret = sdk.createConvexMesh(readBuffer); } if (ret) { if ( callback ) callback->NXU_notifyConvexMesh(ret,cmd->mUserProperties); setInstance(collectionId, ret); } else { if ( callback ) callback->NXU_notifyConvexMeshFailed(desc,cmd->mUserProperties); reportWarning("Failed to create convex mesh"); } } return ret; } }; //AGCOPYRIGHTBEGIN /////////////////////////////////////////////////////////////////////////// // Copyright (c) 2005 AGEIA Technologies. // All rights reserved. www.ageia.com /////////////////////////////////////////////////////////////////////////// //AGCOPYRIGHTEND
NXU_PhysicsInstantiator.cpp
Dirección de la página
Dirección del archivo
Anterior
12/21
Siguiente
Descargar
( 47 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.