x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
NXU_ScaledCopy.cpp - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\NxuStream2\source\NXU_ScaledCopy.cpp
Girar
Efecto
Propiedad
Historial
#include "NXU_helper.h" #include "NXU_PhysicsExport.h" #include "NXU_schema.h" #include "NXU_PhysicsInstantiator.h" #include "NXU_string.h" #include "NXU_File.h" #include "NXU_SchemaStream.h" #include "NXU_ColladaExport.h" #include "NXU_ColladaImport.h" #include "NXU_Geometry.h" #include "NXU_customcopy.h" #include
#include
#include
#include
#include
#ifdef _MSC_VER #pragma warning(disable:4996) // Disabling stupid .NET deprecated warning. #endif #if NX_SDK_VERSION_NUMBER >= 240 #include
#endif #include "NXU_ScaledCopy.h" namespace NXU { NxJointDesc * copyJoint(NxJointDesc *v) { NxJointDesc *jdest = 0; switch ( v->mType ) { case SC_NxD6JointDesc: if ( 1 ) { NxD6JointDesc *p = static_cast
(v); NxD6JointDesc *dest = new NxD6JointDesc; *dest = *p; jdest = dest; } break; case SC_NxCylindricalJointDesc: if ( 1 ) { NxCylindricalJointDesc *p = static_cast
(v); NxCylindricalJointDesc *dest = new NxCylindricalJointDesc; *dest = *p; jdest = dest; } break; case SC_NxDistanceJointDesc: if ( 1 ) { NxDistanceJointDesc *p = static_cast
(v); NxDistanceJointDesc *dest = new NxDistanceJointDesc; *dest = *p; jdest = dest; } break; case SC_NxFixedJointDesc: if ( 1 ) { NxFixedJointDesc *p = static_cast
(v); NxFixedJointDesc *dest = new NxFixedJointDesc; *dest = *p; jdest = dest; } break; case SC_NxPointInPlaneJointDesc: if ( 1 ) { NxPointInPlaneJointDesc *p = static_cast
(v); NxPointInPlaneJointDesc *dest = new NxPointInPlaneJointDesc; *dest = *p; jdest = dest; } break; case SC_NxPointOnLineJointDesc: if ( 1 ) { NxPointOnLineJointDesc *p = static_cast
(v); NxPointOnLineJointDesc *dest = new NxPointOnLineJointDesc; *dest = *p; jdest = dest; } break; case SC_NxPrismaticJointDesc: if ( 1 ) { NxPrismaticJointDesc *p = static_cast
(v); NxPrismaticJointDesc *dest = new NxPrismaticJointDesc; *dest = *p; jdest = dest; } break; case SC_NxRevoluteJointDesc: if ( 1 ) { NxRevoluteJointDesc *p = static_cast
(v); NxRevoluteJointDesc *dest = new NxRevoluteJointDesc; *dest = *p; jdest = dest; } break; case SC_NxSphericalJointDesc: if ( 1 ) { NxSphericalJointDesc *p = static_cast
(v); NxSphericalJointDesc *dest = new NxSphericalJointDesc; *dest = *p; jdest = dest; } break; case SC_NxPulleyJointDesc: if ( 1 ) { NxPulleyJointDesc *p = static_cast
(v); NxPulleyJointDesc *dest = new NxPulleyJointDesc; *dest = *p; jdest = dest; } break; default: break; } if ( jdest ) { jdest->mInstance = 0; } return jdest; } void copyActor(NxActorDesc *adest,const NxActorDesc *source,const NxVec3 &scale) { *adest = *source; adest->mInstance = 0; adest->globalPose.t.x*=scale.x; adest->globalPose.t.y*=scale.y; adest->globalPose.t.z*=scale.z; for (NxU32 i=0; i
mShapes.size(); i++) { NxShapeDesc *v = source->mShapes[i]; switch ( v->mType ) { case SC_NxPlaneShapeDesc: if ( 1 ) { NxPlaneShapeDesc *p = static_cast
(v); NxPlaneShapeDesc *dest = new NxPlaneShapeDesc; *dest = *p; adest->mShapes[i] = dest; // overwrite the old pointer with the newly allocated shape pointer. } break; case SC_NxSphereShapeDesc: if ( 1 ) { NxSphereShapeDesc *p = static_cast
(v); NxSphereShapeDesc *dest = new NxSphereShapeDesc; *dest = *p; dest->radius*=scale.x; adest->mShapes[i] = dest; } break; case SC_NxBoxShapeDesc: if ( 1 ) { NxBoxShapeDesc *p = static_cast
(v); NxBoxShapeDesc *dest = new NxBoxShapeDesc; *dest = *p; dest->dimensions.x*=scale.x; dest->dimensions.y*=scale.y; dest->dimensions.z*=scale.z; adest->mShapes[i] = dest; } break; case SC_NxCapsuleShapeDesc: if ( 1 ) { NxCapsuleShapeDesc *p = static_cast
(v); NxCapsuleShapeDesc *dest = new NxCapsuleShapeDesc; *dest = *p; dest->radius*=scale.x; dest->height*=scale.y; adest->mShapes[i] = dest; } break; case SC_NxWheelShapeDesc: if ( 1 ) { NxWheelShapeDesc *p = static_cast
(v); NxWheelShapeDesc *dest = new NxWheelShapeDesc; *dest = *p; dest->mInstance = 0; adest->mShapes[i] = dest; } break; case SC_NxConvexShapeDesc: if ( 1 ) { NxConvexShapeDesc *p = static_cast
(v); NxConvexShapeDesc *dest = new NxConvexShapeDesc; *dest = *p; dest->mInstance = 0; adest->mShapes[i] = dest; } break; case SC_NxTriangleMeshShapeDesc: if ( 1 ) { NxTriangleMeshShapeDesc *p = static_cast
(v); NxTriangleMeshShapeDesc *dest = new NxTriangleMeshShapeDesc; *dest = *p; dest->mInstance = 0; adest->mShapes[i] = dest; } break; case SC_NxHeightFieldShapeDesc: if ( 1 ) { NxHeightFieldShapeDesc *p = static_cast
(v); NxHeightFieldShapeDesc *dest = new NxHeightFieldShapeDesc; *dest = *p; dest->mInstance = 0; adest->mShapes[i] = dest; } break; default: break; } } } void copyScaledScene(NxSceneDesc *dest,const NxSceneDesc *source,const NxVec3 &scale) { dest->mId = source->mId; dest->mUserProperties = source->mUserProperties; dest->mHasMaxBounds = source->mHasMaxBounds; dest->mHasLimits = source->mHasLimits; dest->mHasFilter = source->mHasFilter; dest->mFilterBool = source->mFilterBool; dest->mFilterOp0 = source->mFilterOp0; dest->mFilterOp1 = source->mFilterOp1; dest->mFilterOp2 = source->mFilterOp2; dest->mGroupMask0 = source->mGroupMask0; dest->mGroupMask1 = source->mGroupMask1; dest->gravity = source->gravity; dest->maxTimestep = source->maxTimestep; dest->maxIter = source->maxIter; dest->timeStepMethod = source->timeStepMethod; dest->mMaxBounds = source->mMaxBounds; dest->mLimits = source->mLimits; dest->simType = source->simType; dest->groundPlane = source->groundPlane; dest->boundsPlanes = source->boundsPlanes; dest->flags = source->flags; dest->internalThreadCount = source->internalThreadCount; dest->backgroundThreadCount = source->backgroundThreadCount; dest->threadMask = source->threadMask; dest->backgroundThreadMask = source->backgroundThreadMask; #if NX_SDK_VERSION_NUMBER >= 250 dest->simThreadStackSize = source->simThreadStackSize; #endif #if NX_SDK_VERSION_NUMBER >= 260 dest->simThreadPriority = source->simThreadPriority; #endif #if NX_SDK_VERSION_NUMBER >= 271 dest->simThreadMask = source->simThreadMask; #endif #if NX_SDK_VERSION_NUMBER >= 250 dest->workerThreadStackSize = source->workerThreadStackSize; #endif #if NX_SDK_VERSION_NUMBER >= 250 dest->workerThreadPriority = source->workerThreadPriority; #endif #if NX_SDK_VERSION_NUMBER >= 281 dest->backgroundThreadPriority = source->backgroundThreadPriority; #endif #if NX_SDK_VERSION_NUMBER >= 261 dest->upAxis = source->upAxis; #endif #if NX_SDK_VERSION_NUMBER >= 261 dest->subdivisionLevel = source->subdivisionLevel; #endif #if NX_SDK_VERSION_NUMBER >= 262 dest->staticStructure = source->staticStructure; #endif #if NX_SDK_VERSION_NUMBER >= 262 dest->dynamicStructure = source->dynamicStructure; #endif #if NX_SDK_VERSION_NUMBER >= 281 dest->dynamicTreeRebuildRateHint = source->dynamicTreeRebuildRateHint; #endif #if NX_SDK_VERSION_NUMBER >= 280 dest->bpType = source->bpType; #endif #if NX_SDK_VERSION_NUMBER >= 280 dest->nbGridCellsX = source->nbGridCellsX; #endif #if NX_SDK_VERSION_NUMBER >= 280 dest->nbGridCellsY = source->nbGridCellsY; #endif #if NX_SDK_VERSION_NUMBER >= 280 dest->solverBatchSize = source->solverBatchSize; #endif //************************************************************** // NxArray< NxMaterialDesc * > mMaterials; //************************************************************** for (size_t i=0; i
mMaterials.size(); ++i) { NxMaterialDesc *desc = source->mMaterials[i]; NxMaterialDesc *d = new NxMaterialDesc; *d = *desc; d->mInstanceIndex = 0; dest->mMaterials.push_back(d); } //************************************************************** // NxArray< NxActorDesc *> mActors; //************************************************************** for (size_t i=0; i
mActors.size(); ++i) { NxActorDesc *desc = source->mActors[i]; NxActorDesc *d = new NxActorDesc; copyActor(d,desc,scale); dest->mActors.push_back(d); } //************************************************************** // NxArray< NxJointDesc *> mJoints; //************************************************************** for (size_t i=0; i
mJoints.size(); ++i) { NxJointDesc *desc = source->mJoints[i]; NxJointDesc *d = copyJoint(desc); dest->mJoints.push_back(d); } //************************************************************** // NxArray< NxPairFlagDesc *> mPairFlags; //************************************************************** for (size_t i=0; i
mPairFlags.size(); ++i) { NxPairFlagDesc *desc = source->mPairFlags[i]; NxPairFlagDesc *d = new NxPairFlagDesc; *d = *desc; d->mInstance = 0; dest->mPairFlags.push_back(d); } //************************************************************** // NxArray< NxSpringAndDamperEffectorDesc *> mEffectors; //************************************************************** for (size_t i=0; i
mEffectors.size(); ++i) { NxSpringAndDamperEffectorDesc *desc = source->mEffectors[i]; NxSpringAndDamperEffectorDesc *d = new NxSpringAndDamperEffectorDesc; *d = *desc; d->mInstance = 0; dest->mEffectors.push_back(d); } #if NX_SDK_VERSION_NUMBER >= 270 //************************************************************** // NxArray< NxForceFieldDesc *> mForceFields; //************************************************************** for (size_t i=0; i
mForceFields.size(); ++i) { NxForceFieldDesc *desc = source->mForceFields[i]; NxForceFieldDesc *d = new NxForceFieldDesc; *d = *desc; d->mInstance = 0; dest->mForceFields.push_back(d); } #endif //************************************************************** // NxArray< NxCollisionGroupDesc *> mCollisionGroups; //************************************************************** for (size_t i=0; i
mCollisionGroups.size(); ++i) { NxCollisionGroupDesc *desc = source->mCollisionGroups[i]; NxCollisionGroupDesc *d = new NxCollisionGroupDesc; *d = *desc; d->mInstance = 0; dest->mCollisionGroups.push_back(d); } //************************************************************** // NxArray< NxActorGroupPair *> mActorGroups; //************************************************************** for (size_t i=0; i
mActorGroups.size(); ++i) { NxActorGroupPair *desc = source->mActorGroups[i]; NxActorGroupPair *d = new NxActorGroupPair; *d = *desc; d->mInstance = 0; dest->mActorGroups.push_back(d); } #if NX_SDK_VERSION_NUMBER >= 260 //************************************************************** // NxArray< NxCompartmentDesc *> mCompartments; //************************************************************** for (size_t i=0; i
mCompartments.size(); ++i) { NxCompartmentDesc *desc = source->mCompartments[i]; NxCompartmentDesc *d = new NxCompartmentDesc; *d = *desc; d->mInstance = 0; dest->mCompartments.push_back(d); } #endif #if NX_USE_FLUID_API //************************************************************** // NxArray< NxFluidDesc *> mFluids; //************************************************************** for (size_t i=0; i
mFluids.size(); ++i) { NxFluidDesc *desc = source->mFluids[i]; NxFluidDesc *d = new NxFluidDesc; *d = *desc; d->mInstance = 0; dest->mFluids.push_back(d); } #endif //************************************************************** // NxArray< NxClothDesc *> mCloths; //************************************************************** for (size_t i=0; i
mCloths.size(); ++i) { NxClothDesc *desc = source->mCloths[i]; NxClothDesc *d = new NxClothDesc; *d = *desc; d->mInstance = 0; dest->mCloths.push_back(d); } #if NX_USE_SOFTBODY_API //************************************************************** // NxArray< NxSoftBodyDesc *> mSoftBodies; //************************************************************** for (size_t i=0; i
mSoftBodies.size(); ++i) { NxSoftBodyDesc *desc = source->mSoftBodies[i]; NxSoftBodyDesc *d = new NxSoftBodyDesc; *d = *desc; d->mInstance = 0; dest->mSoftBodies.push_back(d); } #endif dest->mInstance = 0; } void copyTriangleMeshScaled(NxTriangleMeshDesc *dest,NxTriangleMeshDesc *source,const NxVec3 &scale,NxPhysicsSDK *sdk,const char *sourceId,const char *destId) { if ( source->mCookedData.empty() ) { dest->mId = source->mId; dest->mUserProperties = source->mUserProperties; dest->convexEdgeThreshold = source->convexEdgeThreshold; dest->flags = source->flags; dest->heightFieldVerticalAxis = source->heightFieldVerticalAxis; dest->heightFieldVerticalExtent = source->heightFieldVerticalExtent; dest->mMaterialIndices = source->mMaterialIndices; dest->mPmapData = 0; dest->mPmapDensity = 0; // scaled pmaps are not supported. dest->mPmapSize = 0; dest->mInstance = 0; for (size_t i=0; i
mPoints.size(); i++) { NxVec3 v = source->mPoints[i]; v.x*=scale.x; v.y*=scale.y; v.z*=scale.z; dest->mPoints.push_back( v ); } dest->mTriangles = source->mTriangles; dest->flags = source->flags; dest->mCookedDataSize = 0; } else { if ( sdk ) { if ( source->mInstance == 0 ) { NxuPhysicsInstantiator ip; CustomCopy cc(0,0); source->mInstance = ip.instantiateTriangleMesh(*sdk,*source,sourceId,0,cc); } if ( source->mInstance ) // now we have to export just this one item.. { NxuPhysicsExport pe; bool saveCooked = gCookOnExport; gCookOnExport = false; pe.exportTriangleMesh((NxTriangleMesh *)source->mInstance,source->mUserProperties,source->mId,*dest); scalePoints(*dest,scale); createCookedData(*dest); clearNonCooked(*dest); gCookOnExport = saveCooked; } } else { assert(0); // to be done... } } } void copyConvexMeshScaled(NxConvexMeshDesc *dest,NxConvexMeshDesc *source,const NxVec3 &scale,NxPhysicsSDK *sdk,const char *sourceId,const char *destId) { if ( source->mCookedData.empty() ) { dest->mId = source->mId; dest->mUserProperties = source->mUserProperties; for (size_t i=0; i
mPoints.size(); i++) { NxVec3 v = source->mPoints[i]; v.x*=scale.x; v.y*=scale.y; v.z*=scale.z; dest->mPoints.push_back( v ); } dest->mTriangles = source->mTriangles; dest->flags = source->flags; dest->mCookedDataSize = 0; } else { if ( sdk ) { if ( source->mInstance == 0 ) { NxuPhysicsInstantiator ip; CustomCopy cc(0,0); source->mInstance = ip.instantiateConvexMesh(*sdk,*source,sourceId,0,cc); } if ( source->mInstance ) // now we have to export just this one item.. { NxuPhysicsExport pe; bool saveCooked = gCookOnExport; gCookOnExport = false; pe.exportConvexMesh((NxConvexMesh *)source->mInstance,source->mUserProperties,source->mId,*dest); scalePoints(*dest,scale); createCookedData(*dest); clearNonCooked(*dest); gCookOnExport = saveCooked; } } else { assert(0); // to be done... } } } NxuPhysicsCollection * scaleCopyCollection(const NxuPhysicsCollection *source,const char *newId,const NxVec3 &scale,NxPhysicsSDK *sdk) { NxuPhysicsCollection *ret = 0; NxuPhysicsCollection *c = new NxuPhysicsCollection; c->mId = getGlobalString(newId); c->mUserProperties = source->mUserProperties; c->mSdkVersion = source->mSdkVersion; c->mNxuVersion = source->mNxuVersion; //**************************************************************** //** Copy the parameters. No scaling involved. // NxArray< NxParameterDesc *> mParameters; //**************************************************************** for (size_t i=0; i
mParameters.size(); ++i) { NxParameterDesc *desc = source->mParameters[i]; NxParameterDesc *d = new NxParameterDesc; *d = *desc; c->mParameters.push_back(d); } //**************************************************************** // *** Copy and scale the convex meshes. // NxArray< NxConvexMeshDesc *> mConvexMeshes; //**************************************************************** for (size_t i=0; i
mConvexMeshes.size(); ++i) { NxConvexMeshDesc *desc = source->mConvexMeshes[i]; NxConvexMeshDesc *d = new NxConvexMeshDesc; copyConvexMeshScaled(d,desc,scale,sdk,source->mId,c->mId); c->mConvexMeshes.push_back(d); } //**************************************************************** //** Copy and scale the triangle meshes // NxArray< NxTriangleMeshDesc *> mTriangleMeshes; //**************************************************************** for (size_t i=0; i
mTriangleMeshes.size(); ++i) { NxTriangleMeshDesc *desc = source->mTriangleMeshes[i]; NxTriangleMeshDesc *d = new NxTriangleMeshDesc; copyTriangleMeshScaled(d,desc,scale,sdk,source->mId,c->mId); c->mTriangleMeshes.push_back(d); } //**************************************************************** // Copy the heightfields, heightfields cannot be scaled. // NxArray< NxHeightFieldDesc *> mHeightFields; //**************************************************************** for (size_t i=0; i
mHeightFields.size(); ++i) { NxHeightFieldDesc *desc = source->mHeightFields[i]; NxHeightFieldDesc *d = new NxHeightFieldDesc; *d = *desc; d->mInstance = 0; c->mHeightFields.push_back(d); } //**************************************************************** // Copy and scaled the CCD skeletons // NxArray< NxCCDSkeletonDesc *> mSkeletons; //**************************************************************** for (size_t i=0; i
mSkeletons.size(); ++i) { NxCCDSkeletonDesc *desc = source->mSkeletons[i]; NxCCDSkeletonDesc *d = new NxCCDSkeletonDesc; *d = *desc; d->mInstance = 0; c->mSkeletons.push_back(d); } //**************************************************************** // Copy and scale the cloth mesh // NxArray< NxClothMeshDesc *> mClothMeshes; //**************************************************************** for (size_t i=0; i
mClothMeshes.size(); ++i) { NxClothMeshDesc *desc = source->mClothMeshes[i]; NxClothMeshDesc *d = new NxClothMeshDesc; *d = *desc; d->mInstance = 0; c->mClothMeshes.push_back(d); } #if NX_USE_SOFTBODY_API //**************************************************************** // Copy and scale the soft body meshes // NxArray< NxSoftBodyMeshDesc *> mSoftBodyMeshes; //**************************************************************** for (size_t i=0; i
mSoftBodyMeshes.size(); ++i) { NxSoftBodyMeshDesc *desc = source->mSoftBodyMeshes[i]; NxSoftBodyMeshDesc *d = new NxSoftBodyMeshDesc; *d = *desc; d->mInstance = 0; c->mSoftBodyMeshes.push_back(d); } #endif //**************************************************************** // NxArray< NxSceneDesc *> mScenes; //**************************************************************** for (size_t i=0; i
mScenes.size(); ++i) { NxSceneDesc *desc = source->mScenes[i]; NxSceneDesc *d = new NxSceneDesc; copyScaledScene(d,desc,scale); c->mScenes.push_back(d); } //**************************************************************** // NxArray< NxSceneInstanceDesc *> mSceneInstances; //**************************************************************** for (size_t i=0; i
mSceneInstances.size(); ++i) { NxSceneInstanceDesc *desc = source->mSceneInstances[i]; NxSceneInstanceDesc *d = new NxSceneInstanceDesc; *d = *desc; d->mInstance = 0; c->mSceneInstances.push_back(d); } ret = c; return ret; } };
NXU_ScaledCopy.cpp
Dirección de la página
Dirección del archivo
Anterior
13/21
Siguiente
Descargar
( 22 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.