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OgreAlignedAllocator.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreAlignedAllocator.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __AlignedAllocator_H__ #define __AlignedAllocator_H__ #include "OgrePrerequisites.h" namespace Ogre { /** Class to provide aligned memory allocate functionality. @remarks All SIMD processing are friendly with aligned memory, and some SIMD routines are designed for working with aligned memory only. If the data are intented to use SIMD processing, it's need to be aligned for better performance boost. In additional, most time cache boundary aligned data also lead to better performance even if didn't used SIMD processing. So this class provides a couple of functions for allocate aligned memory. @par Anyways, in general, you don't need to use this class directly, Ogre internally will take care with most SIMD and cache friendly optimisation if possible. @par This isn't a "one-step" optimisation, there are a lot of underlying work to achieve performance boost. If you didn't know what are you doing or what there are going, just ignore this class. @note This class intented to use by advanced user only. */ class _OgreExport AlignedMemory { public: /** Allocate memory with given alignment. @param size The size of memory need to allocate. @param alignment The alignment of result pointer, must be power of two and in range [1, 128]. @returns The allocated memory pointer. @par On failiure, exception will be throw. */ static void* allocate(size_t size, size_t alignment); /** Allocate memory with default platform dependent alignment. @remarks The default alignment depend on target machine, this function guarantee aligned memory according with SIMD processing and cache boundary friendly. @param size The size of memory need to allocate. @returns The allocated memory pointer. @par On failiure, exception will be throw. */ static void* allocate(size_t size); /** Deallocate memory that allocated by this class. @param p Pointer to the memory allocated by this class or
NULL
pointer. @par On
NULL
pointer, nothing happen. */ static void deallocate(void* p); }; /** STL compatible allocator with aligned memory allocate, used for tweak STL containers work with aligned memory. @remarks This class designed for work with STL containers, by use this class instead of std::allocator, the STL containers can work with aligned memory allocate seamless. @note template parameter Alignment equal to zero means use default platform dependent alignment. */ template
class AlignedAllocator { // compile-time check alignment is available. typedef int IsValidAlignment [Alignment <= 128 && ((Alignment & (Alignment-1)) == 0) ? +1 : -1]; public: //--- typedefs for STL compatible typedef T value_type; typedef value_type * pointer; typedef const value_type * const_pointer; typedef value_type & reference; typedef const value_type & const_reference; typedef std::size_t size_type; typedef std::ptrdiff_t difference_type; template
struct rebind { typedef AlignedAllocator
other; }; public: AlignedAllocator() { /* nothing to do */ } // default copy constructor // default assignment operator // not explicit, mimicking std::allocator [20.4.1] template
AlignedAllocator(const AlignedAllocator
&) { /* nothing to do */ } // default destructor //--- functions for STL compatible static pointer address(reference r) { return &r; } static const_pointer address(const_reference s) { return &s; } static size_type max_size() { return (std::numeric_limits
::max)(); } static void construct(const pointer ptr, const value_type & t) { new (ptr) T(t); } static void destroy(const pointer ptr) { ptr->~T(); (void) ptr; // avoid unused variable warning } bool operator==(const AlignedAllocator &) const { return true; } bool operator!=(const AlignedAllocator &) const { return false; } static pointer allocate(const size_type n) { // use default platform dependent alignment if 'Alignment' equal to zero. const pointer ret = static_cast
(Alignment ? AlignedMemory::allocate(sizeof(T) * n, Alignment) : AlignedMemory::allocate(sizeof(T) * n)); return ret; } static pointer allocate(const size_type n, const void * const) { return allocate(n); } static void deallocate(const pointer ptr, const size_type) { AlignedMemory::deallocate(ptr); } }; } #endif // __AlignedAllocator_H__
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