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OgreHardwarePixelBuffer.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreHardwarePixelBuffer.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __HardwarePixelBuffer__ #define __HardwarePixelBuffer__ // Precompiler options #include "OgrePrerequisites.h" #include "OgreHardwareBuffer.h" #include "OgreSharedPtr.h" #include "OgrePixelFormat.h" #include "OgreImage.h" namespace Ogre { /** Specialisation of HardwareBuffer for a pixel buffer. The HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels stored by the rendering API. The buffer can be located on the card or in main memory depending on its usage. One mipmap level of a texture is an example of a HardwarePixelBuffer. */ class _OgreExport HardwarePixelBuffer : public HardwareBuffer { protected: // Extents size_t mWidth, mHeight, mDepth; // Pitches (offsets between rows and slices) size_t mRowPitch, mSlicePitch; // Internal format PixelFormat mFormat; // Currently locked region PixelBox mCurrentLock; /// Internal implementation of lock(), must be overridden in subclasses virtual PixelBox lockImpl(const Image::Box lockBox, LockOptions options) = 0; /// Internal implementation of lock(), do not OVERRIDE or CALL this /// for HardwarePixelBuffer implementations, but override the previous method virtual void* lockImpl(size_t offset, size_t length, LockOptions options); /// Internal implementation of unlock(), must be overridden in subclasses // virtual void unlockImpl(void) = 0; /** Notify TextureBuffer of destruction of render target. Called by RenderTexture when destroyed. */ virtual void _clearSliceRTT(size_t zoffset); friend class RenderTexture; public: /// Should be called by HardwareBufferManager HardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer); ~HardwarePixelBuffer(); /** make every lock method from HardwareBuffer available. See http://www.research.att.com/~bs/bs_faq2.html#overloadderived */ using HardwareBuffer::lock; /** Lock the buffer for (potentially) reading / writing. @param lockBox Region of the buffer to lock @param options Locking options @returns PixelBox containing the locked region, the pitches and the pixel format */ virtual const PixelBox& lock(const Image::Box& lockBox, LockOptions options); /// @copydoc HardwareBuffer::lock virtual void* lock(size_t offset, size_t length, LockOptions options); /** Get the current locked region. This is the same value as returned by lock(const Image::Box, LockOptions) @returns PixelBox containing the locked region */ const PixelBox& getCurrentLock(); /// @copydoc HardwareBuffer::readData virtual void readData(size_t offset, size_t length, void* pDest); /// @copydoc HardwareBuffer::writeData virtual void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** Copies a box from another PixelBuffer to a region of the this PixelBuffer. @param dst Source pixel buffer @param srcBox Image::Box describing the source region in src @param dstBox Image::Box describing the destination region in this buffer @remarks The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions. @note Only call this function when both buffers are unlocked. */ virtual void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox); /** Convience function that blits the entire source pixel buffer to this buffer. If source and destination dimensions don't match, scaling is done. @param src PixelBox containing the source pixels and format in memory @note Only call this function when the buffer is unlocked. */ void blit(const HardwarePixelBufferSharedPtr &src); /** Copies a region from normal memory to a region of this pixelbuffer. The source image can be in any pixel format supported by OGRE, and in any size. @param src PixelBox containing the source pixels and format in memory @param dstBox Image::Box describing the destination region in this buffer @remarks The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions. @note Only call this function when the buffer is unlocked. */ virtual void blitFromMemory(const PixelBox &src, const Image::Box &dstBox) = 0; /** Convience function that blits a pixelbox from memory to the entire buffer. The source image is scaled as needed. @param src PixelBox containing the source pixels and format in memory @note Only call this function when the buffer is unlocked. */ void blitFromMemory(const PixelBox &src) { blitFromMemory(src, Box(0,0,0,mWidth,mHeight,mDepth)); } /** Copies a region of this pixelbuffer to normal memory. @param srcBox Image::Box describing the source region of this buffer @param dst PixelBox describing the destination pixels and format in memory @remarks The source and destination regions don't have to match, in which case scaling is done. @note Only call this function when the buffer is unlocked. */ virtual void blitToMemory(const Image::Box &srcBox, const PixelBox &dst) = 0; /** Convience function that blits this entire buffer to a pixelbox. The image is scaled as needed. @param src PixelBox containing the source pixels and format in memory @note Only call this function when the buffer is unlocked. */ void blitToMemory(const PixelBox &dst) { blitToMemory(Box(0,0,0,mWidth,mHeight,mDepth), dst); } /** Get a render target for this PixelBuffer, or a slice of it. The texture this was acquired from must have TU_RENDERTARGET set, otherwise it is possible to render to it and this method will throw an ERR_RENDERSYSTEM exception. @param slice Which slice @returns A pointer to the render target. This pointer has the lifespan of this PixelBuffer. */ virtual RenderTexture *getRenderTarget(size_t slice=0); /// Gets the width of this buffer size_t getWidth() const { return mWidth; } /// Gets the height of this buffer size_t getHeight() const { return mHeight; } /// Gets the depth of this buffer size_t getDepth() const { return mDepth; } /// Gets the native pixel format of this buffer PixelFormat getFormat() const { return mFormat; } }; /** Shared pointer implementation used to share pixel buffers. */ class _OgreExport HardwarePixelBufferSharedPtr : public SharedPtr
{ public: HardwarePixelBufferSharedPtr() : SharedPtr
() {} explicit HardwarePixelBufferSharedPtr(HardwarePixelBuffer* buf); }; } #endif
OgreHardwarePixelBuffer.h
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