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OgreILImageCodec.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreILImageCodec.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _ILImageCodec_H__ #define _ILImageCodec_H__ #include "OgreImageCodec.h" namespace Ogre { /** Codec specialized in images loaded using DevIL. @remarks The users implementing subclasses of ImageCodec are required to return a valid pointer to a ImageData class from the decode(...) function. */ class _OgreExport ILImageCodec : public ImageCodec { private: static bool _is_initialised; String mType; unsigned int mIlType; public: ILImageCodec(const String &type, unsigned int ilType); virtual ~ILImageCodec() { } /// @copydoc Codec::code DataStreamPtr code(MemoryDataStreamPtr& input, CodecDataPtr& pData) const; /// @copydoc Codec::codeToFile void codeToFile(MemoryDataStreamPtr& input, const String& outFileName, CodecDataPtr& pData) const; /// @copydoc Codec::decode DecodeResult decode(DataStreamPtr& input) const; /// Initialise DevIL void initialiseIL(void); virtual String getType() const; }; } // namespace #endif
OgreILImageCodec.h
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