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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreNumerics.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __NumericSolvers_H__ #define __NumericSolvers_H__ #include "OgrePrerequisites.h" namespace Ogre { /** Real type for numeric solvers */ typedef double PreciseReal; /** Provides numeric solvers for Ogre @remarks Handles linear algebra numerics. */ class _OgreExport NumericSolver { public: /** Solves a full rank NxN linear system of equations @remarks This implements a naive gaussian elimination algorithm. The algorithm is destructive, so there are side effects in coeff and col. */ static bool solveNxNLinearSysDestr(int n, PreciseReal **coeff, PreciseReal *col); }; } #endif
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