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OgreRectangle.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreRectangle.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _Rectangle_H__ #define _Rectangle_H__ #include "OgrePrerequisites.h" namespace Ogre { struct _OgreExport Rectangle { Real left; Real top; Real right; Real bottom; inline bool inside(Real x, Real y) const { return x >= left && x <= right && y >= top && y <= bottom; } }; /** Geometric intersection of two rectanglar regions. * * @remarks Calculates the geometric intersection of two rectangular * regions. Rectangle coordinates must be ([0-N], [0-N]), such that * (0,0) is in the upper left hand corner. * * If the two input rectangles do not intersect, then the result will be * a degenerate rectangle, i.e. left >= right or top >= bottom, or both. */ inline Rectangle intersect(const Rectangle& lhs, const Rectangle& rhs) { Rectangle r; r.left = lhs.left > rhs.left ? lhs.left : rhs.left; r.top = lhs.top > rhs.top ? lhs.top : rhs.top; r.right = lhs.right < rhs.right ? lhs.right : rhs.right; r.bottom = lhs.bottom < rhs.bottom ? lhs.bottom : rhs.bottom; return r; } } #endif // _Rectangle_H__
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