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OgreRenderTexture.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreRenderTexture.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __RenderTexture_H__ #define __RenderTexture_H__ #include "OgrePrerequisites.h" #include "OgreRenderTarget.h" namespace Ogre { /** This class represents a RenderTarget that renders to a Texture. There is no 1 on 1 relation between Textures and RenderTextures, as there can be multiple RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures) of the same Texture. */ class _OgreExport RenderTexture: public RenderTarget { public: RenderTexture(HardwarePixelBuffer *buffer, size_t zoffset); virtual ~RenderTexture(); void writeContentsToFile( const String & filename ); protected: HardwarePixelBuffer *mBuffer; size_t mZOffset; }; /** This class represents a render target that renders to multiple RenderTextures at once. Surfaces can be bound and unbound at will, as long as the following constraints are met: - All bound surfaces have the same size - All bound surfaces have the same bit depth - Target 0 is bound */ class _OgreExport MultiRenderTarget: public RenderTarget { public: MultiRenderTarget(const String &name); /** Bind a surface to a certain attachment point. @param attachment 0 .. mCapabilities->numMultiRenderTargets()-1 @param target RenderTexture to bind. It does not bind the surface and fails with an exception (ERR_INVALIDPARAMS) if: - Not all bound surfaces have the same size - Not all bound surfaces have the same internal format */ virtual void bindSurface(size_t attachment, RenderTexture *target)=0; /** Unbind attachment. */ virtual void unbindSurface(size_t attachment)=0; /** Error throwing implementation, it's not possible to write a MultiRenderTarget to disk. */ virtual void writeContentsToFile( const String & filename ); }; } #endif
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