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OgreWireBoundingBox.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreWireBoundingBox.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _WireBoundingBox_H__ #define _WireBoundingBox_H__ #include "OgrePrerequisites.h" #include "OgreSimpleRenderable.h" namespace Ogre { /** Allows the rendering of a wireframe bounding box. @remarks This class builds a wireframe renderable from a given aabb. A pointer to this class can be added to a render queue to display the bounding box of an object. */ class _OgreExport WireBoundingBox : public SimpleRenderable { protected: /** Override this method to prevent parent transforms (rotation,translation,scale) */ void getWorldTransforms( Matrix4* xform ) const; /** @copydoc Renderable::getWorldOrientation */ const Quaternion& getWorldOrientation(void) const; /** @copydoc Renderable::getWorldPosition */ const Vector3& getWorldPosition(void) const; /** Builds the wireframe line list. */ void setupBoundingBoxVertices(const AxisAlignedBox& aab); Real mRadius; public: WireBoundingBox(); ~WireBoundingBox(); /** Builds the wireframe line list. @param aabb bounding box to build a wireframe from. */ void setupBoundingBox(const AxisAlignedBox& aabb); Real getSquaredViewDepth(const Camera* cam) const; Real getBoundingRadius(void) const { return mRadius; } }; }// namespace #endif
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