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SplitVector.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\src\SplitVector.h
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// Scintilla source code edit control /** @file SplitVector.h ** Main data structure for holding arrays that handle insertions ** and deletions efficiently. **/ // Copyright 1998-2007 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. #ifndef SPLITVECTOR_H #define SPLITVECTOR_H template
class SplitVector { protected: T *body; int size; int lengthBody; int part1Length; int gapLength; /// invariant: gapLength == size - lengthBody int growSize; /// Move the gap to a particular position so that insertion and /// deletion at that point will not require much copying and /// hence be fast. void GapTo(int position) { if (position != part1Length) { if (position < part1Length) { memmove( body + position + gapLength, body + position, sizeof(T) * (part1Length - position)); } else { // position > part1Length memmove( body + part1Length, body + part1Length + gapLength, sizeof(T) * (position - part1Length)); } part1Length = position; } } /// Check that there is room in the buffer for an insertion, /// reallocating if more space needed. void RoomFor(int insertionLength) { if (gapLength <= insertionLength) { if (growSize * 6 < size) growSize *= 2; ReAllocate(size + insertionLength + growSize); } } void Init() { body = NULL; growSize = 8; size = 0; lengthBody = 0; part1Length = 0; gapLength = 0; } public: /// Construct a split buffer. SplitVector() { Init(); } ~SplitVector() { delete []body; body = 0; } int GetGrowSize() const { return growSize; } void SetGrowSize(int growSize_) { growSize = growSize_; } /// Reallocate the storage for the buffer to be newSize and /// copy exisiting contents to the new buffer. /// Must not be used to decrease the size of the buffer. void ReAllocate(int newSize) { if (newSize > size) { // Move the gap to the end GapTo(lengthBody); T *newBody = new T[newSize]; if ((size != 0) && (body != 0)) { memmove(newBody, body, sizeof(T) * lengthBody); delete []body; } body = newBody; gapLength += newSize - size; size = newSize; } } /// Retrieve the character at a particular position. /// Retrieving positions outside the range of the buffer returns 0. /// The assertions here are disabled since calling code can be /// simpler if out of range access works and returns 0. T ValueAt(int position) const { if (position < part1Length) { //PLATFORM_ASSERT(position >= 0); if (position < 0) { return 0; } else { return body[position]; } } else { //PLATFORM_ASSERT(position < lengthBody); if (position >= lengthBody) { return 0; } else { return body[gapLength + position]; } } } void SetValueAt(int position, T v) { if (position < part1Length) { PLATFORM_ASSERT(position >= 0); if (position < 0) { ; } else { body[position] = v; } } else { PLATFORM_ASSERT(position < lengthBody); if (position >= lengthBody) { ; } else { body[gapLength + position] = v; } } } T& operator[](int position) const { PLATFORM_ASSERT(position >= 0 && position < lengthBody); if (position < part1Length) { return body[position]; } else { return body[gapLength + position]; } } /// Retrieve the length of the buffer. int Length() const { return lengthBody; } /// Insert a single value into the buffer. /// Inserting at positions outside the current range fails. void Insert(int position, T v) { PLATFORM_ASSERT((position >= 0) && (position <= lengthBody)); if ((position < 0) || (position > lengthBody)) { return; } RoomFor(1); GapTo(position); body[part1Length] = v; lengthBody++; part1Length++; gapLength--; } /// Insert a number of elements into the buffer setting their value. /// Inserting at positions outside the current range fails. void InsertValue(int position, int insertLength, T v) { PLATFORM_ASSERT((position >= 0) && (position <= lengthBody)); if (insertLength > 0) { if ((position < 0) || (position > lengthBody)) { return; } RoomFor(insertLength); GapTo(position); for (int i = 0; i < insertLength; i++) body[part1Length + i] = v; lengthBody += insertLength; part1Length += insertLength; gapLength -= insertLength; } } /// Ensure at least length elements allocated, /// appending zero valued elements if needed. void EnsureLength(int wantedLength) { if (Length() < wantedLength) { InsertValue(Length(), wantedLength - Length(), 0); } } /// Insert text into the buffer from an array. void InsertFromArray(int positionToInsert, const T s[], int positionFrom, int insertLength) { PLATFORM_ASSERT((positionToInsert >= 0) && (positionToInsert <= lengthBody)); if (insertLength > 0) { if ((positionToInsert < 0) || (positionToInsert > lengthBody)) { return; } RoomFor(insertLength); GapTo(positionToInsert); memmove(body + part1Length, s + positionFrom, sizeof(T) * insertLength); lengthBody += insertLength; part1Length += insertLength; gapLength -= insertLength; } } /// Delete one element from the buffer. void Delete(int position) { PLATFORM_ASSERT((position >= 0) && (position < lengthBody)); if ((position < 0) || (position >= lengthBody)) { return; } DeleteRange(position, 1); } /// Delete a range from the buffer. /// Deleting positions outside the current range fails. void DeleteRange(int position, int deleteLength) { PLATFORM_ASSERT((position >= 0) && (position + deleteLength <= lengthBody)); if ((position < 0) || ((position + deleteLength) > lengthBody)) { return; } if ((position == 0) && (deleteLength == lengthBody)) { // Full deallocation returns storage and is faster delete []body; Init(); } else if (deleteLength > 0) { GapTo(position); lengthBody -= deleteLength; gapLength += deleteLength; } } /// Delete all the buffer contents. void DeleteAll() { DeleteRange(0, lengthBody); } }; #endif
SplitVector.h
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