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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\concept_check\general.hpp
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_CONCEPT_CHECK_MSVC_DWA2006429_HPP # define BOOST_CONCEPT_CHECK_MSVC_DWA2006429_HPP # ifdef BOOST_OLD_CONCEPT_SUPPORT # include
# include
# endif // This implementation works on GCC and Comeau, but has actually been // fairly carefully tuned to work on GCC versions starting with // gcc-2.95.x. If you're trying to get an additional compiler to pass // the tests you might consider breaking out a separate gcc.hpp and // starting over on the general case. namespace boost { namespace concept_checking { template
struct instantiate {}; } template
struct concept_check_; template
void concept_check_failed() { ((Model*)0)->~Model(); } template
struct concept_check { concept_checking::instantiate
> x; enum { instantiate = 1 }; }; # ifdef BOOST_OLD_CONCEPT_SUPPORT template
void constraint_check_failed() { ((Model*)0)->constraints(); } template
struct constraint_check { concept_checking::instantiate
> x; enum { instantiate = 1 }; }; template
struct concept_check_
: mpl::if_c< concept_checking::has_constraints
::value , constraint_check
, concept_check
>::type {}; # else template
struct concept_check_
: concept_check
{}; # endif // Usage, in class or function context: // // BOOST_CONCEPT_ASSERT((UnaryFunctionConcept
)); # define BOOST_CONCEPT_ASSERT( ModelInParens ) \ enum { BOOST_PP_CAT(boost_concept_check,__LINE__) = \ ::boost::concept_check_
::instantiate \ } } #endif // BOOST_CONCEPT_CHECK_MSVC_DWA2006429_HPP
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