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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\date_time\testfrmwk.hpp
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#ifndef TEST_FRMWK_HPP___ #define TEST_FRMWK_HPP___ /* Copyright (c) 2002,2003 CrystalClear Software, Inc. * Use, modification and distribution is subject to the * Boost Software License, Version 1.0. (See accompanying * file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) * $Date: 2008-03-26 17:16:15 -0400 (Wed, 26 Mar 2008) $ */ #include
#include
//! Really simple test framework for counting and printing class TestStats { public: static TestStats& instance() {static TestStats ts; return ts;} void addPassingTest() {testcount_++; passcount_++;} void addFailingTest() {testcount_++;} unsigned int testcount() const {return testcount_;} unsigned int passcount() const {return passcount_;} void print(std::ostream& out = std::cout) const { out << testcount_ << " Tests Executed: " ; if (passcount() != testcount()) { out << (testcount() - passcount()) << " FAILURES"; } else { out << "All Succeeded" << std::endl; } out << std::endl; } private: TestStats() : testcount_(0), passcount_(0) {} unsigned int testcount_; unsigned int passcount_; }; bool check(const std::string& testname, bool testcond) { TestStats& stat = TestStats::instance(); if (testcond) { std::cout << "Pass :: " << testname << " " << std::endl; stat.addPassingTest(); return true; } else { stat.addFailingTest(); std::cout << "FAIL :: " << testname << " " << std::endl; return false; } } int printTestStats() { TestStats& stat = TestStats::instance(); stat.print(); return stat.testcount() - stat.passcount(); } #endif
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