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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\format\internals_fwd.hpp
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// ---------------------------------------------------------------------------- // internals_fwd.hpp : forward declarations, for internal headers // ---------------------------------------------------------------------------- // Copyright Samuel Krempp 2003. Use, modification, and distribution are // subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/format for library home page // ---------------------------------------------------------------------------- #ifndef BOOST_FORMAT_INTERNAL_FWD_HPP #define BOOST_FORMAT_INTERNAL_FWD_HPP #include
#include
namespace boost { namespace io { namespace detail { template
struct stream_format_state; template
struct format_item; // these functions were intended as methods, // but MSVC have problems with template member functions : // defined in format_implementation.hpp : template
basic_format
& modify_item_body (basic_format
& self, int itemN, T manipulator); template
basic_format
& bind_arg_body (basic_format
& self, int argN, const T& val); // in internals.hpp : template
void apply_manip_body (stream_format_state
& self, T manipulator); // argument feeding (defined in feed_args.hpp ) : template
void distribute (basic_format
& self, T x); template
basic_format
& feed (basic_format
& self, T x); } // namespace detail } // namespace io } // namespace boost #endif // BOOST_FORMAT_INTERNAL_FWD_HPP
internals_fwd.hpp
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