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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\pipeline.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #ifndef BOOST_IOSTREAMS_PIPABLE_HPP_INCLUDED #define BOOST_IOSTREAMS_PIPABLE_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// BOOST_MSVC. #include
#include
#include
#include
#include
#include
#include
#if BOOST_WORKAROUND(BOOST_MSVC, < 1300) # include
#endif #define BOOST_IOSTREAMS_PIPABLE(filter, arity) \ template< BOOST_PP_ENUM_PARAMS(arity, typename T) \ BOOST_PP_COMMA_IF(arity) typename Component> \ ::boost::iostreams::pipeline< \ ::boost::iostreams::detail::pipeline_segment< \ filter BOOST_IOSTREAMS_TEMPLATE_ARGS(arity, T) \ >, \ Component \ > operator|( const filter BOOST_IOSTREAMS_TEMPLATE_ARGS(arity, T)& f, \ const Component& c ) \ { \ typedef ::boost::iostreams::detail::pipeline_segment< \ filter BOOST_IOSTREAMS_TEMPLATE_ARGS(arity, T) \ > segment; \ return ::boost::iostreams::pipeline
\ (segment(f), c); \ } \ /**/ namespace boost { namespace iostreams { template
struct pipeline; namespace detail { #if BOOST_WORKAROUND(BOOST_MSVC, <= 1300) struct pipeline_base { }; template
struct is_pipeline : is_base_and_derived
{ }; #endif #if BOOST_WORKAROUND(__BORLANDC__, < 0x600) template
struct is_pipeline : mpl::false_ { }; template
struct is_pipeline< pipeline
> : mpl::true_ { }; #endif template
class pipeline_segment #if BOOST_WORKAROUND(BOOST_MSVC, <= 1300) : pipeline_base #endif { public: pipeline_segment(const Component& component) : component_(component) { } template
void for_each(Fn fn) const { fn(component_); } template
void push(Chain& chn) const { chn.push(component_); } private: pipeline_segment operator=(const pipeline_segment&); const Component& component_; }; } // End namespace detail. //------------------Definition of Pipeline------------------------------------// template
struct pipeline : Pipeline { typedef Pipeline pipeline_type; typedef Component component_type; pipeline(const Pipeline& p, const Component& component) : Pipeline(p), component_(component) { } template
void for_each(Fn fn) const { Pipeline::for_each(fn); fn(component_); } template
void push(Chain& chn) const { Pipeline::push(chn); chn.push(component_); } const Pipeline& tail() const { return *this; } const Component& head() const { return component_; } private: pipeline operator=(const pipeline&); const Component& component_; }; template
pipeline
, Component> operator|(const pipeline
& p, const Component& cmp) { BOOST_STATIC_ASSERT(is_filter
::value); return pipeline
, Component>(p, cmp); } } } // End namespaces iostreams, boost. #endif // #ifndef BOOST_IOSTREAMS_PIPABLE_HPP_INCLUDED
pipeline.hpp
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