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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\pending\is_heap.hpp
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// //======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //======================================================================= // #if __KCC namespace std { template
bool __is_heap(RandomAccessIterator first, RandomAccessIterator last, Distance*) { const Distance n = last - first; Distance parent = 0; for (Distance child = 1; child < n; ++child) { if (first[parent] < first[child]) return false; if ((child & 1) == 0) ++parent; } return true; } template
inline bool is_heap(RandomAccessIterator first, RandomAccessIterator last) { return __is_heap(first, last, distance_type(first)); } template
bool __is_heap(RandomAccessIterator first, RandomAccessIterator last, StrictWeakOrdering comp, Distance*) { const Distance n = last - first; Distance parent = 0; for (Distance child = 1; child < n; ++child) { if (comp(first[parent], first[child])) return false; if ((child & 1) == 0) ++parent; } return true; } template
inline bool is_heap(RandomAccessIterator first, RandomAccessIterator last, StrictWeakOrdering comp) { return __is_heap(first, last, comp, distance_type(first)); } } #endif
is_heap.hpp
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