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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\program_options\config.hpp
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// Copyright (c) 2004 Hartmut Kaiser // // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_PROGRAM_OPTIONS_CONFIG_HK_2004_01_11 #define BOOST_PROGRAM_OPTIONS_CONFIG_HK_2004_01_11 #include
#include
// Support for autolinking. #if BOOST_VERSION >= 103100 // works beginning from Boost V1.31.0 /////////////////////////////////////////////////////////////////////////////// // enable automatic library variant selection #if !defined(BOOST_PROGRAM_OPTIONS_SOURCE) && !defined(BOOST_ALL_NO_LIB) && \ !defined(BOOST_PROGRAM_OPTIONS_NO_LIB) // Set the name of our library, this will get undef'ed by auto_link.hpp // once it's done with it: #define BOOST_LIB_NAME boost_program_options // tell the auto-link code to select a dll when required: #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_PROGRAM_OPTIONS_DYN_LINK) # define BOOST_DYN_LINK #endif // And include the header that does the work: #include
#endif // auto-linking disabled #endif // BOOST_VERSION /////////////////////////////////////////////////////////////////////////////// // Windows DLL suport #ifdef BOOST_HAS_DECLSPEC #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_PROGRAM_OPTIONS_DYN_LINK) // export if this is our own source, otherwise import: #ifdef BOOST_PROGRAM_OPTIONS_SOURCE # define BOOST_PROGRAM_OPTIONS_DECL __declspec(dllexport) #else # define BOOST_PROGRAM_OPTIONS_DECL __declspec(dllimport) #endif // BOOST_PROGRAM_OPTIONS_SOURCE #endif // DYN_LINK #endif // BOOST_HAS_DECLSPEC #ifndef BOOST_PROGRAM_OPTIONS_DECL #define BOOST_PROGRAM_OPTIONS_DECL #endif #endif // PROGRAM_OPTIONS_CONFIG_HK_2004_01_11
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