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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\ptr_container\indirect_fun.hpp
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// // Boost.Pointer Container // // Copyright Thorsten Ottosen 2003-2005. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // For more information, see http://www.boost.org/libs/ptr_container/ // #ifndef BOOST_PTR_CONTAINER_INDIRECT_FUN_HPP #define BOOST_PTR_CONTAINER_INDIRECT_FUN_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) #pragma once #endif #include
#ifdef BOOST_NO_SFINAE #else #include
#include
#endif // BOOST_NO_SFINAE #include
#include
namespace boost { template < class Fun #ifdef BOOST_NO_SFINAE , class Result = bool #endif > class indirect_fun { Fun fun; public: indirect_fun() : fun(Fun()) { } indirect_fun( Fun f ) : fun(f) { } template< class T > #ifdef BOOST_NO_SFINAE Result #else BOOST_DEDUCED_TYPENAME result_of< Fun( BOOST_DEDUCED_TYPENAME pointee
::type ) >::type #endif operator()( const T& r ) const { return fun( *r ); } template< class T, class U > #ifdef BOOST_NO_SFINAE Result #else BOOST_DEDUCED_TYPENAME result_of< Fun( BOOST_DEDUCED_TYPENAME pointee
::type, BOOST_DEDUCED_TYPENAME pointee
::type ) >::type #endif operator()( const T& r, const U& r2 ) const { return fun( *r, *r2 ); } }; template< class Fun > inline indirect_fun
make_indirect_fun( Fun f ) { return indirect_fun
( f ); } template < class Fun, class Arg1, class Arg2 = Arg1 #ifdef BOOST_NO_SFINAE , class Result = bool #endif > class void_ptr_indirect_fun { Fun fun; public: void_ptr_indirect_fun() : fun(Fun()) { } void_ptr_indirect_fun( Fun f ) : fun(f) { } #ifdef BOOST_NO_SFINAE Result #else BOOST_DEDUCED_TYPENAME result_of< Fun( Arg1 ) >::type #endif operator()( const void* r ) const { BOOST_ASSERT( r != 0 ); return fun( * static_cast
( r ) ); } #ifdef BOOST_NO_SFINAE Result #else BOOST_DEDUCED_TYPENAME result_of< Fun( Arg1, Arg2 ) >::type #endif operator()( const void* l, const void* r ) const { BOOST_ASSERT( l != 0 && r != 0 ); return fun( * static_cast
( l ), * static_cast
( r ) ); } }; template< class Arg, class Fun > inline void_ptr_indirect_fun
make_void_ptr_indirect_fun( Fun f ) { return void_ptr_indirect_fun
( f ); } } // namespace 'boost' #endif
indirect_fun.hpp
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