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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\python\object_items.hpp
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef OBJECT_ITEMS_DWA2002615_HPP # define OBJECT_ITEMS_DWA2002615_HPP # include
# include
# include
# include
namespace boost { namespace python { namespace api { struct const_item_policies { typedef object key_type; static object get(object const& target, object const& key); }; struct item_policies : const_item_policies { static object const& set(object const& target, object const& key, object const& value); static void del(object const& target, object const& key); }; // // implementation // template
inline object_item object_operators
::operator[](object_cref key) { object_cref2 x = *static_cast
(this); return object_item(x, key); } template
inline const_object_item object_operators
::operator[](object_cref key) const { object_cref2 x = *static_cast
(this); return const_object_item(x, key); } # if !defined(BOOST_MSVC) || BOOST_MSVC > 1300 template
template
inline const_object_item object_operators
::operator[](T const& key) const { return (*this)[object(key)]; } template
template
inline object_item object_operators
::operator[](T const& key) { return (*this)[object(key)]; } # endif inline object const_item_policies::get(object const& target, object const& key) { return getitem(target, key); } inline object const& item_policies::set( object const& target , object const& key , object const& value) { setitem(target, key, value); return value; } inline void item_policies::del( object const& target , object const& key) { delitem(target, key); } }}} // namespace boost::python::api #endif // OBJECT_ITEMS_DWA2002615_HPP
object_items.hpp
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