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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random\uniform_01.hpp
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/* boost random/uniform_01.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_01.hpp 41369 2007-11-25 18:07:19Z bemandawes $ * * Revision history * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_UNIFORM_01_HPP #define BOOST_RANDOM_UNIFORM_01_HPP #include
#include
#include
#include
namespace boost { // Because it is so commonly used: uniform distribution on the real [0..1) // range. This allows for specializations to avoid a costly int -> float // conversion plus float multiplication template
class uniform_01 { public: typedef UniformRandomNumberGenerator base_type; typedef RealType result_type; BOOST_STATIC_CONSTANT(bool, has_fixed_range = false); #if !defined(BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS) && !(defined(BOOST_MSVC) && BOOST_MSVC <= 1300) BOOST_STATIC_ASSERT(!std::numeric_limits
::is_integer); #endif explicit uniform_01(base_type rng) : _rng(rng), _factor(result_type(1) / (result_type((_rng.max)()-(_rng.min)()) + result_type(std::numeric_limits
::is_integer ? 1 : 0))) { } // compiler-generated copy ctor and copy assignment are fine result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(0); } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return result_type(1); } base_type& base() { return _rng; } const base_type& base() const { return _rng; } void reset() { } result_type operator()() { for (;;) { result_type result = result_type(_rng() - (_rng.min)()) * _factor; if (result < result_type(1)) return result; } } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template
friend std::basic_ostream
& operator<<(std::basic_ostream
& os, const uniform_01& u) { os << u._rng; return os; } template
friend std::basic_istream
& operator>>(std::basic_istream
& is, uniform_01& u) { is >> u._rng; return is; } #endif private: typedef typename base_type::result_type base_result; base_type _rng; result_type _factor; }; #ifndef BOOST_NO_INCLASS_MEMBER_INITIALIZATION // A definition is required even for integral static constants template
const bool uniform_01
::has_fixed_range; #endif } // namespace boost #endif // BOOST_RANDOM_UNIFORM_01_HPP
uniform_01.hpp
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