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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random\uniform_real.hpp
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/* boost random/uniform_real.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_real.hpp 41369 2007-11-25 18:07:19Z bemandawes $ * * Revision history * 2001-04-08 added min
#include
#include
#include
#include
namespace boost { // uniform distribution on a real range template
class uniform_real { public: typedef RealType input_type; typedef RealType result_type; explicit uniform_real(RealType min_arg = RealType(0), RealType max_arg = RealType(1)) : _min(min_arg), _max(max_arg) { #ifndef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS BOOST_STATIC_ASSERT(!std::numeric_limits
::is_integer); #endif assert(min_arg < max_arg); } // compiler-generated copy ctor and assignment operator are fine result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } void reset() { } template
result_type operator()(Engine& eng) { return static_cast
(eng() - eng.min BOOST_PREVENT_MACRO_SUBSTITUTION()) / static_cast
(eng.max BOOST_PREVENT_MACRO_SUBSTITUTION() - eng.min BOOST_PREVENT_MACRO_SUBSTITUTION()) * (_max - _min) + _min; } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template
friend std::basic_ostream
& operator<<(std::basic_ostream
& os, const uniform_real& ud) { os << ud._min << " " << ud._max; return os; } template
friend std::basic_istream
& operator>>(std::basic_istream
& is, uniform_real& ud) { is >> std::ws >> ud._min >> std::ws >> ud._max; return is; } #endif private: RealType _min, _max; }; } // namespace boost #endif // BOOST_RANDOM_UNIFORM_REAL_HPP
uniform_real.hpp
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