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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\config.hpp
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#ifndef BOOST_SERIALIZATION_CONFIG_HPP #define BOOST_SERIALIZATION_CONFIG_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif // config.hpp ---------------------------------------------// // � Copyright Robert Ramey 2004 // Use, modification, and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See library home page at http://www.boost.org/libs/serialization //----------------------------------------------------------------------------// // This header implements separate compilation features as described in // http://www.boost.org/more/separate_compilation.html #include
#include
#include
// note: this version incorporates the related code into the the // the same library as BOOST_ARCHIVE. This could change some day in the // future #ifdef BOOST_HAS_DECLSPEC // defined in config system // we need to import/export our code only if the user has specifically // asked for it by defining either BOOST_ALL_DYN_LINK if they want all boost // libraries to be dynamically linked, or BOOST_SERIALIZATION_DYN_LINK // if they want just this one to be dynamically liked: #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_SERIALIZATION_DYN_LINK) #define BOOST_DYN_LINK // export if this is our own source, otherwise import: #if defined(BOOST_SERIALIZATION_SOURCE) #if defined(BOOST_MSVC) || defined(BOOST_INTEL_WIN) || defined(__MWERKS__) #define BOOST_SERIALIZATION_DECL(T) __declspec(dllexport) T #else #define BOOST_SERIALIZATION_DECL(T) T __declspec(dllexport) #endif #pragma message( "BOOST_SERIALIZATION_DECL __declspec(dllexport)" ) #endif // defined(BOOST_SERIALIZATION_SOURCE) #endif // defined(BOOST_ALL_DYN_LINK) || defined(BOOST_SERIALIZATION_DYN_LINK) #endif // BOOST_HAS_DECLSPEC // if BOOST_SERIALIZATION_DECL isn't defined yet define it now: #ifndef BOOST_SERIALIZATION_DECL #define BOOST_SERIALIZATION_DECL(T) T #endif // enable automatic library variant selection ------------------------------// #if !defined(BOOST_ALL_NO_LIB) && !defined(BOOST_SERIALIZATION_NO_LIB) \ && !defined(BOOST_SERIALIZATION_SOURCE) \ && !defined(BOOST_ARCHIVE_SOURCE) && !defined(BOOST_WARCHIVE_SOURCE) // // Set the name of our library, this will get undef'ed by auto_link.hpp // once it's done with it: // #define BOOST_LIB_NAME boost_serialization // // And include the header that does the work: // #include
#endif // !defined(BOOST_SERIALIZATION_SOURCE) && !defined(BOOST_ARCHIVE_SOURCE) //----------------------------------------------------------------------------// #endif // BOOST_SERIALIZATION_CONFIG_HPP
config.hpp
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