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hash_collections_load_imp.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\hash_collections_load_imp.hpp
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#ifndef BOOST_SERIALIZATION_HASH_COLLECTIONS_LOAD_IMP_HPP #define BOOST_SERIALIZATION_HASH_COLLECTIONS_LOAD_IMP_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once # pragma warning (disable : 4786) // too long name, harmless warning #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // hash_collections_load_imp.hpp: serialization for loading stl collections // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. // helper function templates for serialization of hashed collections #include
#include
#include
namespace boost{ namespace serialization { namespace stl { ////////////////////////////////////////////////////////////////////// // implementation of serialization for STL containers // template
inline void load_hash_collection(Archive & ar, Container &s) { s.clear(); // retrieve number of elements unsigned int count; unsigned int item_version(0); unsigned int bucket_count;; ar >> BOOST_SERIALIZATION_NVP(count); if(3 < ar.get_library_version()){ ar >> BOOST_SERIALIZATION_NVP(bucket_count); ar >> BOOST_SERIALIZATION_NVP(item_version); } #if ! defined(__MWERKS__) s.resize(bucket_count); #endif InputFunction ifunc; while(count-- > 0){ ifunc(ar, s, item_version); } } } // namespace stl } // namespace serialization } // namespace boost #endif //BOOST_SERIALIZATION_HASH_COLLECTIONS_LOAD_IMP_HPP
hash_collections_load_imp.hpp
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