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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\split_member.hpp
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#ifndef BOOST_SERIALIZATION_SPLIT_MEMBER_HPP #define BOOST_SERIALIZATION_SPLIT_MEMBER_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // split_member.hpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
#include
#include
namespace boost { namespace archive { namespace detail { template
class interface_oarchive; template
class interface_iarchive; } // namespace detail } // namespace archive namespace serialization { namespace detail { template
struct member_saver { static void invoke( Archive & ar, const T & t, const unsigned int file_version ){ access::member_save(ar, t, file_version); } }; template
struct member_loader { static void invoke( Archive & ar, T & t, const unsigned int file_version ){ access::member_load(ar, t, file_version); } }; } // detail template
inline void split_member( Archive & ar, T & t, const unsigned int file_version ){ typedef BOOST_DEDUCED_TYPENAME mpl::eval_if< BOOST_DEDUCED_TYPENAME Archive::is_saving, mpl::identity
>, mpl::identity
> >::type typex; typex::invoke(ar, t, file_version); } } // namespace serialization } // namespace boost // split member function serialize funcition into save/load #define BOOST_SERIALIZATION_SPLIT_MEMBER() \ template
\ void serialize( \ Archive &ar, \ const unsigned int file_version \ ){ \ boost::serialization::split_member(ar, *this, file_version); \ } \ /**/ #endif // BOOST_SERIALIZATION_SPLIT_MEMBER_HPP
split_member.hpp
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