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in_state_reaction.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\statechart\in_state_reaction.hpp
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#ifndef BOOST_STATECHART_IN_STATE_REACTION_HPP_INCLUDED #define BOOST_STATECHART_IN_STATE_REACTION_HPP_INCLUDED ////////////////////////////////////////////////////////////////////////////// // Copyright 2005-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include
#include
#include
// boost::polymorphic_downcast #include
namespace boost { namespace statechart { class event_base; ////////////////////////////////////////////////////////////////////////////// template< class Event, class ReactionContext, void ( ReactionContext::*pAction )( const Event & ) > class in_state_reaction { private: ////////////////////////////////////////////////////////////////////////// struct react_base { template< class State, class EventBase, class IdType > static detail::reaction_result react( State & stt, const EventBase & evt, const IdType & ) { ( stt.template context< ReactionContext >().*pAction )( evt ); return detail::do_discard_event; } }; struct react_derived { template< class State, class EventBase, class IdType > static detail::reaction_result react( State & stt, const EventBase & evt, const IdType & eventType ) { if ( eventType == Event::static_type() ) { ( stt.template context< ReactionContext >().*pAction )( *polymorphic_downcast< const Event * >( &evt ) ); return detail::do_discard_event; } else { return detail::no_reaction; } } }; public: ////////////////////////////////////////////////////////////////////////// // The following declarations should be private. // They are only public because many compilers lack template friends. ////////////////////////////////////////////////////////////////////////// template< class State, class EventBase, class IdType > static detail::reaction_result react( State & stt, const EventBase & evt, const IdType & eventType ) { typedef typename mpl::if_< is_same< Event, event_base >, react_base, react_derived >::type impl; return impl::react( stt, evt, eventType ); } }; } // namespace statechart } // namespace boost #endif
in_state_reaction.hpp
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