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windows_error.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\system\windows_error.hpp
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// boost/system/windows_error.hpp ------------------------------------------// // Copyright Beman Dawes 2007 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See library home page at http://www.boost.org/libs/system #ifndef BOOST_WINDOWS_ERROR_HPP #define BOOST_WINDOWS_ERROR_HPP // This header is effectively empty for compiles on operating systems where // it is not applicable. #include
#ifdef BOOST_WINDOWS_API #include
#include
namespace boost { namespace system { // Microsoft Windows ---------------------------------------------------// // To construct an error_code after a API error: // // error_code( ::GetLastError(), system_category ) namespace windows_error { enum windows_error_code { success = 0, // These names and values are based on Windows winerror.h invalid_function = ERROR_INVALID_FUNCTION, file_not_found = ERROR_FILE_NOT_FOUND, path_not_found = ERROR_PATH_NOT_FOUND, too_many_open_files = ERROR_TOO_MANY_OPEN_FILES, access_denied = ERROR_ACCESS_DENIED, invalid_handle = ERROR_INVALID_HANDLE, arena_trashed = ERROR_ARENA_TRASHED, not_enough_memory = ERROR_NOT_ENOUGH_MEMORY, invalid_block = ERROR_INVALID_BLOCK, bad_environment = ERROR_BAD_ENVIRONMENT, bad_format = ERROR_BAD_FORMAT, invalid_access = ERROR_INVALID_ACCESS, outofmemory = ERROR_OUTOFMEMORY, invalid_drive = ERROR_INVALID_DRIVE, current_directory = ERROR_CURRENT_DIRECTORY, not_same_device = ERROR_NOT_SAME_DEVICE, no_more_files = ERROR_NO_MORE_FILES, write_protect = ERROR_WRITE_PROTECT, bad_unit = ERROR_BAD_UNIT, not_ready = ERROR_NOT_READY, bad_command = ERROR_BAD_COMMAND, crc = ERROR_CRC, bad_length = ERROR_BAD_LENGTH, seek = ERROR_SEEK, not_dos_disk = ERROR_NOT_DOS_DISK, sector_not_found = ERROR_SECTOR_NOT_FOUND, out_of_paper = ERROR_OUT_OF_PAPER, write_fault = ERROR_WRITE_FAULT, read_fault = ERROR_READ_FAULT, gen_failure = ERROR_GEN_FAILURE, sharing_violation = ERROR_SHARING_VIOLATION, lock_violation = ERROR_LOCK_VIOLATION, wrong_disk = ERROR_WRONG_DISK, sharing_buffer_exceeded = ERROR_SHARING_BUFFER_EXCEEDED, handle_eof = ERROR_HANDLE_EOF, handle_disk_full= ERROR_HANDLE_DISK_FULL, rem_not_list = ERROR_REM_NOT_LIST, dup_name = ERROR_DUP_NAME, bad_net_path = ERROR_BAD_NETPATH, network_busy = ERROR_NETWORK_BUSY, // ... file_exists = ERROR_FILE_EXISTS, cannot_make = ERROR_CANNOT_MAKE, // ... broken_pipe = ERROR_BROKEN_PIPE, open_failed = ERROR_OPEN_FAILED, buffer_overflow = ERROR_BUFFER_OVERFLOW, disk_full= ERROR_DISK_FULL, // ... lock_failed = ERROR_LOCK_FAILED, busy = ERROR_BUSY, cancel_violation = ERROR_CANCEL_VIOLATION, already_exists = ERROR_ALREADY_EXISTS // ... // TODO: add more Windows errors }; } // namespace windows # ifndef BOOST_SYSTEM_NO_DEPRECATED namespace windows = windows_error; # endif template<> struct is_error_code_enum
{ static const bool value = true; }; namespace windows_error { inline error_code make_error_code( windows_error_code e ) { return error_code( e, get_system_category() ); } } } // namespace system } // namespace boost #endif // BOOST_WINDOWS_API #endif // BOOST_WINDOWS_ERROR_HPP
windows_error.hpp
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