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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\tr1\memory.hpp
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_TR1_MEMORY_HPP_INCLUDED # define BOOST_TR1_MEMORY_HPP_INCLUDED # include
# include
# include
#ifndef BOOST_HAS_TR1_SHARED_PTR // // This header can get included by boost/shared_ptr.hpp which leads // to cyclic dependencies, the workaround is to forward declare all // the boost components, and then include the actual headers afterwards. // This is fragile, but seems to work, and doesn't require modification // of boost/shared_ptr.hpp. // namespace boost{ class bad_weak_ptr; template
class weak_ptr; template
class shared_ptr; template
void swap(weak_ptr
& a, weak_ptr
& b); template
void swap(shared_ptr
& a, shared_ptr
& b); template
shared_ptr
static_pointer_cast(shared_ptr
const & r); template
shared_ptr
dynamic_pointer_cast(shared_ptr
const & r); template
shared_ptr
const_pointer_cast(shared_ptr
const & r); template
D * get_deleter(shared_ptr
const & p); template
class enable_shared_from_this; namespace detail{ class shared_count; class weak_count; } } namespace std{ namespace tr1{ using ::boost::bad_weak_ptr; using ::boost::shared_ptr; #if !BOOST_WORKAROUND(__BORLANDC__, < 0x0582) using ::boost::swap; #endif using ::boost::static_pointer_cast; using ::boost::dynamic_pointer_cast; using ::boost::const_pointer_cast; using ::boost::get_deleter; using ::boost::weak_ptr; using ::boost::enable_shared_from_this; } } #include
#include
#include
#else # ifdef BOOST_HAS_INCLUDE_NEXT # include_next BOOST_TR1_HEADER(memory) # else # include
# include BOOST_TR1_STD_HEADER(BOOST_TR1_PATH(memory)) # endif #endif #endif
memory.hpp
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