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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\tr1\tuple.hpp
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_TR1_TUPLE_HPP_INCLUDED # define BOOST_TR1_TUPLE_HPP_INCLUDED # include
#ifdef BOOST_HAS_TR1_TUPLE # include BOOST_TR1_HEADER(tuple) #else #if defined(BOOST_TR1_USE_OLD_TUPLE) #include
#include
#include
namespace std{ namespace tr1{ using ::boost::tuple; // [6.1.3.2] Tuple creation functions using ::boost::tuples::ignore; using ::boost::make_tuple; using ::boost::tie; // [6.1.3.3] Tuple helper classes template
struct tuple_size : public ::boost::integral_constant < ::std::size_t, ::boost::tuples::length
::value> {}; template < int I, class T> struct tuple_element { typedef typename boost::tuples::element
::type type; }; #if !BOOST_WORKAROUND(__BORLANDC__, < 0x0582) // [6.1.3.4] Element access using ::boost::get; #endif } } // namespaces #else #include
#include
namespace std{ namespace tr1{ using ::boost::fusion::tuple; // [6.1.3.2] Tuple creation functions using ::boost::fusion::ignore; using ::boost::fusion::make_tuple; using ::boost::fusion::tie; using ::boost::fusion::get; // [6.1.3.3] Tuple helper classes using ::boost::fusion::tuple_size; using ::boost::fusion::tuple_element; }} #endif #endif #endif
tuple.hpp
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