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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\is_same.hpp
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// (C) Copyright Dave Abrahams, Steve Cleary, Beman Dawes, // Howard Hinnant and John Maddock 2000. // (C) Copyright Mat Marcus, Jesse Jones and Adobe Systems Inc 2001 // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. // Fixed is_pointer, is_reference, is_const, is_volatile, is_same, // is_member_pointer based on the Simulated Partial Specialization work // of Mat Marcus and Jesse Jones. See http://opensource.adobe.com or // http://groups.yahoo.com/group/boost/message/5441 // Some workarounds in here use ideas suggested from "Generic
: // Mappings between Types and Values" // by Andrei Alexandrescu (see http://www.cuj.com/experts/1810/alexandr.html). #ifndef BOOST_TT_IS_SAME_HPP_INCLUDED #define BOOST_TT_IS_SAME_HPP_INCLUDED #include
#ifdef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION #include
#include
#include
#endif // should be the last #include #include
namespace boost { #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION BOOST_TT_AUX_BOOL_TRAIT_DEF2(is_same,T,U,false) BOOST_TT_AUX_BOOL_TRAIT_PARTIAL_SPEC2_1(typename T,is_same,T,T,true) #if BOOST_WORKAROUND(__BORLANDC__, < 0x600) // without this, Borland's compiler gives the wrong answer for // references to arrays: BOOST_TT_AUX_BOOL_TRAIT_PARTIAL_SPEC2_1(typename T,is_same,T&,T&,true) #endif #else // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION namespace detail { #ifdef BOOST_MSVC // the following VC6 specific implementation is *NOT* legal // C++, but has the advantage that it works for incomplete // types. template< typename T1 > struct is_same_part_1 { template
struct part_2 { enum { value = false }; }; template<> struct part_2
{ enum { value = true }; }; }; template< typename T1, typename T2 > struct is_same_impl { enum { value = detail::is_same_part_1
::template part_2
::value }; }; #else // generic "no-partial-specialization" version template
::boost::type_traits::yes_type BOOST_TT_DECL is_same_tester(T*, T*); ::boost::type_traits::no_type BOOST_TT_DECL is_same_tester(...); template
struct is_same_impl { static T t; static U u; BOOST_STATIC_CONSTANT(bool, value = (::boost::type_traits::ice_and< (sizeof(type_traits::yes_type) == sizeof(detail::is_same_tester(&t,&u))), (::boost::is_reference
::value == ::boost::is_reference
::value), (sizeof(T) == sizeof(U)) >::value)); }; #endif // BOOST_MSVC } // namespace detail BOOST_TT_AUX_BOOL_TRAIT_DEF2(is_same,T,U,(::boost::detail::is_same_impl
::value)) #endif // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION } // namespace boost #include
#endif // BOOST_TT_IS_SAME_HPP_INCLUDED
is_same.hpp
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