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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\rank.hpp
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. #ifndef BOOST_TT_RANK_HPP_INCLUDED #define BOOST_TT_RANK_HPP_INCLUDED // should be the last #include #include
namespace boost { namespace detail{ template
struct rank_imp { BOOST_STATIC_CONSTANT(std::size_t, value = N); }; #if !defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION) && !defined(BOOST_NO_ARRAY_TYPE_SPECIALIZATIONS) template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; #if !BOOST_WORKAROUND(__BORLANDC__, < 0x600) && !defined(__IBMCPP__) && !BOOST_WORKAROUND(__DMC__, BOOST_TESTED_AT(0x840)) template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; template
struct rank_imp
{ BOOST_STATIC_CONSTANT(std::size_t, value = (::boost::detail::rank_imp
::value)); }; #endif #endif } BOOST_TT_AUX_SIZE_T_TRAIT_DEF1(rank,T,(::boost::detail::rank_imp
::value)) } // namespace boost #include
#endif // BOOST_TT_IS_MEMBER_FUNCTION_POINTER_HPP_INCLUDED
rank.hpp
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