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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\remove_cv.hpp
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// (C) Copyright Dave Abrahams, Steve Cleary, Beman Dawes, Howard // Hinnant & John Maddock 2000. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. #ifndef BOOST_TT_REMOVE_CV_HPP_INCLUDED #define BOOST_TT_REMOVE_CV_HPP_INCLUDED #include
#include
#include
#include
#include
#if BOOST_WORKAROUND(BOOST_MSVC,<=1300) #include
#endif // should be the last #include #include
namespace boost { #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION // convert a type T to a non-cv-qualified type - remove_cv
BOOST_TT_AUX_TYPE_TRAIT_DEF1(remove_cv,T,typename boost::detail::cv_traits_imp
::unqualified_type) BOOST_TT_AUX_TYPE_TRAIT_PARTIAL_SPEC1_1(typename T,remove_cv,T&,T&) #if !defined(BOOST_NO_ARRAY_TYPE_SPECIALIZATIONS) BOOST_TT_AUX_TYPE_TRAIT_PARTIAL_SPEC1_2(typename T,std::size_t N,remove_cv,T const[N],T type[N]) BOOST_TT_AUX_TYPE_TRAIT_PARTIAL_SPEC1_2(typename T,std::size_t N,remove_cv,T volatile[N],T type[N]) BOOST_TT_AUX_TYPE_TRAIT_PARTIAL_SPEC1_2(typename T,std::size_t N,remove_cv,T const volatile[N],T type[N]) #endif #elif !BOOST_WORKAROUND(BOOST_MSVC,<=1300) namespace detail { template
struct remove_cv_impl { typedef typename remove_volatile_impl< typename remove_const_impl
::type >::type type; }; } BOOST_TT_AUX_TYPE_TRAIT_DEF1(remove_cv,T,typename boost::detail::remove_cv_impl
::type) #endif // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION } // namespace boost #include
#endif // BOOST_TT_REMOVE_CV_HPP_INCLUDED
remove_cv.hpp
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