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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\convert_to_lua.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CONVERT_TO_LUA_HPP_INCLUDED #define LUABIND_CONVERT_TO_LUA_HPP_INCLUDED #include
#include
#include
#include
namespace luabind { namespace detail { template
struct unwrap_ref { template
static const T& get(const T& r) { return r; } template
struct apply { typedef T type; }; }; template<> struct unwrap_ref
{ template
static T& get(const boost::reference_wrapper
& r) { return r.get(); } template
struct apply { typedef typename T::type& type; }; }; namespace mpl = boost::mpl; template
void convert_to_lua(lua_State* L, const T& v) { typedef typename mpl::apply_wrap1< unwrap_ref
::value> , T >::type value_type; typename mpl::apply_wrap2
::type converter; converter.apply(L, unwrap_ref
::value>::get(v)); } template
void convert_to_lua_p(lua_State* L, const T& v, const Policies&) { typedef typename mpl::apply_wrap1< unwrap_ref
::value> , T >::type value_type; typedef typename find_conversion_policy
::type converter_policy; typename mpl::apply_wrap2
::type converter; converter.apply(L, unwrap_ref
::value>::get(v)); } }} #endif
convert_to_lua.hpp
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