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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\enum_maker.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_ENUM_MAKER_HPP_INCLUDED #define LUABIND_ENUM_MAKER_HPP_INCLUDED #include
#include
#include
#include
namespace luabind { struct value; struct value_vector : public std::vector
{ // a bug in intel's compiler forces us to declare these constructors explicitly. value_vector(); virtual ~value_vector(); value_vector(const value_vector& v); value_vector& operator,(const value& rhs); }; struct value { friend class std::vector
; template
value(const char* name, T v) : name_(name) , val_(v) {} const char* name_; int val_; value_vector operator,(const value& rhs) const { value_vector v; v.push_back(*this); v.push_back(rhs); return v; } private: value() {} }; inline value_vector::value_vector() : std::vector
() { } inline value_vector::~value_vector() {} inline value_vector::value_vector(const value_vector& rhs) : std::vector
(rhs) { } inline value_vector& value_vector::operator,(const value& rhs) { push_back(rhs); return *this; } namespace detail { template
struct enum_maker { explicit enum_maker(From& from): from_(from) {} From& operator[](const value& val) { from_.add_static_constant(val.name_, val.val_); return from_; } From& operator[](const value_vector& values) { for (value_vector::const_iterator i = values.begin(); i != values.end(); ++i) { from_.add_static_constant(i->name_, i->val_); } return from_; } From& from_; private: template
void operator,(T const&) const; }; } } #endif // LUABIND_ENUM_MAKER_HPP_INCLUDED
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