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garbage_collector.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\garbage_collector.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_GARBAGE_COLLECTOR_HPP_INCLUDED #define LUABIND_GARBAGE_COLLECTOR_HPP_INCLUDED #include
namespace luabind { namespace detail { // function that is used as __gc metafunction on several objects template
inline int garbage_collector(lua_State* L) { T* obj = static_cast
(lua_touserdata(L, -1)); obj->~T(); return 0; } template
struct garbage_collector_s { static int apply(lua_State* L) { T* obj = static_cast
(lua_touserdata(L, -1)); obj->~T(); return 0; } }; }} #endif // LUABIND_GARBAGE_COLLECTOR_HPP_INCLUDED
garbage_collector.hpp
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