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has_get_pointer.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\has_get_pointer.hpp
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// Copyright (c) 2005 Daniel Wallin // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_HAS_GET_POINTER_051022_HPP # define LUABIND_HAS_GET_POINTER_051022_HPP # include
# ifndef BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP # include
# endif namespace luabind { namespace detail { namespace has_get_pointer_ { struct any { template
any(T const&); }; struct no_overload_tag {}; typedef char (&yes)[1]; typedef char (&no)[2]; no_overload_tag operator,(no_overload_tag, int); // // On compilers with ADL, we need these generic overloads in this // namespace as well as in luabind::. Otherwise get_pointer(any) // will be found before them. // # ifndef BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP template
T* get_pointer(T const volatile*); template
T* get_pointer(std::auto_ptr
const&); # endif // // On compilers that doesn't support ADL, the overload below has to // live in luabind::. // # ifdef BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP }} // namespace detail::has_get_pointer_ # endif detail::has_get_pointer_::no_overload_tag get_pointer(detail::has_get_pointer_::any); # ifdef BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP namespace detail { namespace has_get_pointer_ { # endif template
yes check(T const&); no check(no_overload_tag); template
struct impl { static typename boost::add_reference
::type x; BOOST_STATIC_CONSTANT(bool, value = sizeof(has_get_pointer_::check( (get_pointer(x),0) )) == 1 ); typedef boost::mpl::bool_
type; }; } // namespace has_get_pointer_ template
struct has_get_pointer : has_get_pointer_::impl
::type {}; }} // namespace luabind::detail #endif // LUABIND_HAS_GET_POINTER_051022_HPP
has_get_pointer.hpp
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