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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\operator_id.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_OPERATOR_ID_HPP_INCLUDED #define LUABIND_OPERATOR_ID_HPP_INCLUDED #include
namespace luabind { namespace detail { enum operator_id { op_add = 0, op_sub, op_mul, op_div, op_pow, op_lt, op_le, op_eq, op_call, op_unm, op_tostring, op_concat, number_of_operators }; struct op_add_tag {}; struct op_sub_tag {}; struct op_mul_tag {}; struct op_div_tag {}; struct op_pow_tag {}; struct op_lt_tag {}; struct op_le_tag {}; struct op_eq_tag {}; struct op_call_tag {}; struct op_unm_tag {}; struct op_tostring_tag {}; struct op_concat_tag {}; inline const char* get_operator_name(int i) { static const char* a[number_of_operators] = { "__add", "__sub", "__mul", "__div", "__pow", "__lt", "__le", "__eq", "__call", "__unm", "__tostring", "__concat" }; return a[i]; } inline const char* get_operator_symbol(int i) { static const char* a[number_of_operators] = { "+", "-", "*", "/", "^", "<", "<=", "==", "()", "- (unary)", "tostring", ".." }; return a[i]; } inline bool is_unary(int i) { // the reason why unary minus is not considered a unary operator here is // that it always is given two parameters, where the second parameter always // is nil. return i == op_tostring; } }} #endif // LUABIND_OPERATOR_ID_HPP_INCLUDED
operator_id.hpp
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