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overload_rep_base.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\overload_rep_base.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_OVERLOAD_REP_BASE_HPP_INCLUDED #define LUABIND_OVERLOAD_REP_BASE_HPP_INCLUDED #include
#include
struct lua_State; namespace luabind { namespace detail { // this class represents a specific overload of a member-function. struct overload_rep_base { #if !defined(NDEBUG) && !defined(LUABIND_NO_ERROR_CHECKING) overload_rep_base(): m_get_signature_fun(0), m_match_fun(0), m_arity(-1) {} #else overload_rep_base(): m_match_fun(0), m_arity(-1) {} #endif typedef boost::function1
match_fun_t; typedef void(*get_sig_ptr)(lua_State*, std::string&); inline int match(lua_State* L, int num_params) const { if (num_params != m_arity) return -1; return m_match_fun(L); } inline void set_match_fun(match_fun_t const& fn) { m_match_fun = fn; } #ifndef LUABIND_NO_ERROR_CHECKING inline void get_signature(lua_State* L, std::string& s) const { m_get_signature_fun(L, s); } inline void set_sig_fun(get_sig_ptr f) { m_get_signature_fun = f; } #endif protected: #ifndef LUABIND_NO_ERROR_CHECKING get_sig_ptr m_get_signature_fun; #endif // match_ptr m_match_fun; match_fun_t m_match_fun; int m_arity; }; }} // namespace luabind::detail #endif // LUABIND_OVERLOAD_REP_BASE_HPP_INCLUDED
overload_rep_base.hpp
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