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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\ref.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_REF_HPP_INCLUDED #define LUABIND_REF_HPP_INCLUDED #include
#include
#include
#include
struct lua_State; namespace luabind { #if LUA_VERSION_NUM >= 501 #define LUA_REFNIL (-1) #undef luaL_setn #undef luaL_getn #endif namespace detail { int LUABIND_API ref(lua_State *L); void LUABIND_API unref(lua_State *L, int ref); inline void getref(lua_State* L, int r) { lua_rawgeti(L, LUA_REGISTRYINDEX, r); } struct lua_reference { lua_reference(lua_State* L_ = 0) : L(L_) , m_ref(LUA_NOREF) {} lua_reference(lua_reference const& r) : L(r.L) , m_ref(LUA_NOREF) { if (!r.is_valid()) return; r.get(L); set(L); } ~lua_reference() { reset(); } lua_State* state() const { return L; } void operator=(lua_reference const& r) { // TODO: self assignment problems reset(); if (!r.is_valid()) return; r.get(r.state()); set(r.state()); } bool is_valid() const { return m_ref != LUA_NOREF; } void set(lua_State* L_) { reset(); L = L_; m_ref = ref(L); } void replace(lua_State* L_) { lua_rawseti(L_, LUA_REGISTRYINDEX, m_ref); } // L may not be the same pointer as // was used when creating this reference // since it may be a thread that shares // the same globals table. void get(lua_State* L_) const { assert(m_ref != LUA_NOREF); assert(L_); getref(L_, m_ref); } void reset() { if (L && m_ref != LUA_NOREF) unref(L, m_ref); m_ref = LUA_NOREF; } void swap(lua_reference& r) { assert(r.L == L); std::swap(r.m_ref, m_ref); } private: lua_State* L; int m_ref; }; }} #endif // LUABIND_REF_HPP_INCLUDED
ref.hpp
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