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CEGUIImageCodec.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIImageCodec.h
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/*********************************************************************** filename: CEGUIImageCodec.h created: 03/06/2006 author: Olivier Delannoy purpose: Define the abstract interface for all common ImageCodec *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIImageCodec_h_ #define _CEGUIImageCodec_h_ #include "CEGUIBase.h" #include "CEGUIDataContainer.h" #include "CEGUITexture.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Abstract ImageLoader class. An image loader encapsulate the loading of a texture. This class define the loading of an abstract */ class CEGUIEXPORT ImageCodec { public: /*! \brief Destructor */ virtual ~ImageCodec(); protected: /* \brief Constructor \param name of the codec */ ImageCodec(const String& name); public: /*! \brief Return the name of the image codec object Return the name of the image codec \return a string containing image codec name */ const String& getIdentifierString() const; /*! \brief Return the list of image file format supported Return a list of space separated image format supported by this codec \return list of supported image file format separated with space */ const String& getSupportedFormat() const; /*! \brief Load an image from a memory buffer \param data the image data \param result the texture to use for storing the image data \return result on success or 0 if the load failed */ virtual Texture* load(const RawDataContainer& data, Texture* result) = 0; private: String d_identifierString; //!< display the name of the codec protected: String d_supportedFormat; //!< list all image file format supported private: ImageCodec(const ImageCodec& obj); ImageCodec& operator=(ImageCodec& obj); }; } // End of CEGUI namespace section #endif // end of guard _CEGUIImageCodec_h_
CEGUIImageCodec.h
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