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CEGUIPropertySet.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIPropertySet.h
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/*********************************************************************** filename: CEGUIPropertySet.h created: 21/2/2004 author: Paul D Turner purpose: Defines interface for the PropertySet class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIPropertySet_h_ #define _CEGUIPropertySet_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUIIteratorBase.h" #include "CEGUIProperty.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that contains a collection of Property objects. */ class CEGUIEXPORT PropertySet : public PropertyReceiver { public: /*! \brief Constructs a new PropertySet object */ PropertySet(void) {} /*! \brief Destructor for PropertySet objects. */ virtual ~PropertySet(void) {} /*! \brief Adds a new Property to the PropertySet \param property Pointer to the Property object to be added to the PropertySet. \return Nothing. \exception NullObjectException Thrown if \a property is NULL. \exception AlreadyExistsException Thrown if a Property with the same name as \a property already exists in the PropertySet */ void addProperty(Property* property); /*! \brief Removes a Property from the PropertySet. \param name String containing the name of the Property to be removed. If Property \a name is not in the set, nothing happens. \return Nothing. */ void removeProperty(const String& name); /*! \brief Removes all Property objects from the PropertySet. \return Nothing. */ void clearProperties(void); /*! \brief Checks to see if a Property with the given name is in the PropertySet \param name String containing the name of the Property to check for. \return true if a Property named \a name is in the PropertySet. false if no Property named \a name is in the PropertySet. */ bool isPropertyPresent(const String& name) const; /*! \brief Return the help text for the specified Property. \param name String holding the name of the Property who's help text is to be returned. \return String object containing the help text for the Property \a name. \exception UnknownObjectException Thrown if no Property named \a name is in the PropertySet. */ const String& getPropertyHelp(const String& name) const; /*! \brief Gets the current value of the specified Property. \param name String containing the name of the Property who's value is to be returned. \return String object containing a textual representation of the requested Property. \exception UnknownObjectException Thrown if no Property named \a name is in the PropertySet. */ String getProperty(const String& name) const; /*! \brief Sets the current value of a Property. \param name String containing the name of the Property who's value is to be set. \param value String containing a textual representation of the new value for the Property \return Nothing \exception UnknownObjectException Thrown if no Property named \a name is in the PropertySet. \exception InvalidRequestException Thrown when the Property was unable to interpret the content of \a value. */ void setProperty(const String& name, const String& value); /*! \brief Returns whether a Property is at it's default value. \param name String containing the name of the Property who's default state is to be tested. \return - true if the property has it's default value. - false if the property has been modified from it's default value. */ bool isPropertyDefault(const String& name) const; /*! \brief Returns the default value of a Property as a String. \param name String containing the name of the Property who's default string is to be returned. \return String object containing a textual representation of the default value for this property. */ String getPropertyDefault(const String& name) const; private: typedef std::map
PropertyRegistry; PropertyRegistry d_properties; public: /************************************************************************* Iterator stuff *************************************************************************/ typedef ConstBaseIterator
Iterator; /*! \brief Return a PropertySet::Iterator object to iterate over the available Properties. */ Iterator getIterator(void) const; }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIPropertySet_h_
CEGUIPropertySet.h
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