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CEGUISchemeManager.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUISchemeManager.h
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/*********************************************************************** filename: CEGUISchemeManager.h created: 21/2/2004 author: Paul D Turner purpose: Defines the interface to the SchemeManager class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUISchemeManager_h_ #define _CEGUISchemeManager_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUISingleton.h" #include "CEGUIIteratorBase.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4275) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief A class that manages the creation of, access to, and destruction of GUI Scheme objects */ class CEGUIEXPORT SchemeManager : public Singleton
{ public: /*! \brief Constructor for SchemeManager objects */ SchemeManager(void); /*! \brief Destructor for SchemeManager objects */ ~SchemeManager(void); /*! \brief Loads a scheme \param scheme_filename String object that holds the filename of the scheme to be loaded \param resourceGroup Resource group identifier to be passed to the resource manager. NB: This affects loading of the scheme xml file only, scheme resources may specify their own groups. \return Pointer to an object representing the loaded Scheme. */ Scheme* loadScheme(const String& scheme_filename, const String& resourceGroup = ""); /*! \brief Unloads all data referenced in a scheme. If any object is using some resource which is listed in the scheme, this function will effectively pull the rug out from under those objects. This should be used with extreme caution, or not at all. \param scheme_name String object specifying the name of the Scheme to be unloaded. */ void unloadScheme(const String& scheme_name); /*! \brief Returns true if the named Scheme is present in the system (though the resources for the scheme may or may not be loaded) \param scheme_name String object specifying the name of the Scheme to check for. \return true if the scheme is loaded, false if it is not. */ bool isSchemePresent(const String& scheme_name) const {return (d_schemes.find(scheme_name) != d_schemes.end());} /*! \brief Returns a pointer to the Scheme object with the specified name. \param name String object holding the name of the Scheme to be returned. \return Pointer to the Scheme named \a name. \exception UnknownObjectException thrown if no Scheme named \a name is present in the system */ Scheme* getScheme(const String& name) const; /*! \brief Unload all schemes currently defined within the system. \note Calling this method has the potential to be very dangerous; if any of the data that forms part of the scheme is still in use, you can expect fireworks shortly after! \return Nothing. */ void unloadAllSchemes(void); private: /************************************************************************* Implementation Data *************************************************************************/ typedef std::map
SchemeRegistry; SchemeRegistry d_schemes; //!< Collection that tracks the loaded Schemes. public: /************************************************************************* Iterator stuff *************************************************************************/ typedef ConstBaseIterator
SchemeIterator; /*! \brief Return a SchemeManager::SchemeIterator object to iterate over the available schemes. */ SchemeIterator getIterator(void) const; }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUISchemeManager_h_
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