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CEGUIWindowRendererManager.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIWindowRendererManager.h
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/*********************************************************************** filename: CEGUIWindowRenderer.h created: Jan 11 2006 author: Tomas Lindquist Olsen purpose: Defines interface for the WindowRendererManager class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIWindowRendererManager_h_ #define _CEGUIWindowRendererManager_h_ #include "CEGUIWindowRenderer.h" #include "CEGUISingleton.h" //#include "CEGUIIteratorBase.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { class CEGUIEXPORT WindowRendererManager : public Singleton
{ public: /************************************************************************* Contructor / Destructor *************************************************************************/ WindowRendererManager(); ~WindowRendererManager(); /************************************************************************* Singleton *************************************************************************/ static WindowRendererManager& getSingleton(); static WindowRendererManager* getSingletonPtr(); /************************************************************************* Accessors *************************************************************************/ bool isFactoryPresent(const String& name) const; WindowRendererFactory* getFactory(const String& name) const; /************************************************************************* Manipulators *************************************************************************/ void addFactory(WindowRendererFactory* wr); void removeFactory(const String& name); /************************************************************************* Factory usage *************************************************************************/ WindowRenderer* createWindowRenderer(const String& name); void destroyWindowRenderer(WindowRenderer* wr); private: /************************************************************************* Private implementation *************************************************************************/ /************************************************************************* Implementation data *************************************************************************/ typedef std::map
WR_Registry; WR_Registry d_wrReg; }; } // End of CEGUI namespace #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // _CEGUIWindowRendererManager_h_
CEGUIWindowRendererManager.h
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