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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\compatibility.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_COMPATIBILITY_H_ #define _ODE_COMPATIBILITY_H_ /* * ODE's backward compatibility system ensures that as ODE's API * evolves, user code will not break. */ /* * These new rotation function names are more consistent with the * rest of the API. */ #define dQtoR(q,R) dRfromQ((R),(q)) #define dRtoQ(R,q) dQfromR((q),(R)) #define dWtoDQ(w,q,dq) dDQfromW((dq),(w),(q)) #endif
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