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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\error.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* this comes from the `reuse' library. copy any changes back to the source */ #ifndef _ODE_ERROR_H_ #define _ODE_ERROR_H_ #include
#ifdef __cplusplus extern "C" { #endif /* all user defined error functions have this type. error and debug functions * should not return. */ typedef void dMessageFunction (int errnum, const char *msg, va_list ap); /* set a new error, debug or warning handler. if fn is 0, the default handlers * are used. */ ODE_API void dSetErrorHandler (dMessageFunction *fn); ODE_API void dSetDebugHandler (dMessageFunction *fn); ODE_API void dSetMessageHandler (dMessageFunction *fn); /* return the current error, debug or warning handler. if the return value is * 0, the default handlers are in place. */ ODE_API dMessageFunction *dGetErrorHandler(void); ODE_API dMessageFunction *dGetDebugHandler(void); ODE_API dMessageFunction *dGetMessageHandler(void); /* generate a fatal error, debug trap or a message. */ ODE_API void dError (int num, const char *msg, ...); ODE_API void dDebug (int num, const char *msg, ...); ODE_API void dMessage (int num, const char *msg, ...); #ifdef __cplusplus } #endif #endif
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