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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\rotation.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_ROTATION_H_ #define _ODE_ROTATION_H_ #include
#include
#ifdef __cplusplus extern "C" { #endif ODE_API void dRSetIdentity (dMatrix3 R); ODE_API void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az, dReal angle); ODE_API void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi); ODE_API void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); ODE_API void dRFromZAxis (dMatrix3 R, dReal ax, dReal ay, dReal az); ODE_API void dQSetIdentity (dQuaternion q); ODE_API void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az, dReal angle); /* Quaternion multiplication, analogous to the matrix multiplication routines. */ /* qa = rotate by qc, then qb */ ODE_API void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); /* qa = rotate by qc, then by inverse of qb */ ODE_API void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); /* qa = rotate by inverse of qc, then by qb */ ODE_API void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); /* qa = rotate by inverse of qc, then by inverse of qb */ ODE_API void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); ODE_API void dRfromQ (dMatrix3 R, const dQuaternion q); ODE_API void dQfromR (dQuaternion q, const dMatrix3 R); ODE_API void dDQfromW (dReal dq[4], const dVector3 w, const dQuaternion q); #ifdef __cplusplus } #endif #endif
rotation.h
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