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OgreBspSceneManagerPlugin.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreBspSceneManagerPlugin.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __BspSceneManagerPlugin_H__ #define __BspSceneManagerPlugin_H__ #include "OgrePlugin.h" #include "OgreBspSceneManager.h" #include "OgreBspResourceManager.h" namespace Ogre { /** Plugin instance for BSPSceneManager */ class BspSceneManagerPlugin : public Plugin { public: BspSceneManagerPlugin(); /// @copydoc Plugin::getName const String& getName() const; /// @copydoc Plugin::install void install(); /// @copydoc Plugin::initialise void initialise(); /// @copydoc Plugin::shutdown void shutdown(); /// @copydoc Plugin::uninstall void uninstall(); protected: BspSceneManagerFactory* mBspFactory; BspResourceManager* mBspResourceManager; }; } #endif
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